Immersive Sim
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Thief: The Dark Project Remastered Sneaks Back Onto Console And PC This Winter
Nightdive Studios, in collaboration with Eidos-Montréal and Atari, has announced Thief: The Dark Project Remastered, set to launch this winter for PC and modern consoles including PlayStation 5, Xbox Series X|S, and Nintendo Switch. The remaster utilizes Nightdive's KEX Engine to update visuals and UI while preserving the core gameplay mechanics of the original 1998 stealth classic and its Thief Gold expansion.
Quiet As A Shadow: Thief: The Dark Project Remastered Redefines Stealth For A New Generation
Nightdive Studios, Eidos-Montréal, and Atari have announced Thief: The Dark Project Remastered, a modern revival of the 1998 stealth classic. Utilizing Nightdive's KEX Engine, the remaster includes the original game and content from Thief Gold, launching this Winter on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC platforms, and previous generation consoles. The game emphasizes pure stealth gameplay, rewarding players for using light, sound, and misdirection to overcome challenges.
Stealth classic Thief: The Dark Project is getting the remaster treatment from retro specialist Nightdive Studios
Nightdive Studios is developing a remaster of the classic stealth game Thief: The Dark Project, which will also include content from Thief Gold. The remaster will feature enhanced visuals, quality-of-life improvements like a weapon wheel, controller support, and up to 4K/120fps performance. It is scheduled for a winter release on PC and consoles including PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Thief: The Dark Project Remastered announced for Nintendo Switch 2, Switch
Thief: The Dark Project Remastered has been announced for Nintendo Switch 2 and Nintendo Switch, with a planned winter release. This remaster of the 1998 stealth classic will include the base game and all content from the Thief Gold re-release, updated with modern enhancements by Nightdive Studios. The game emphasizes pure stealth gameplay, player agency, and environmental interaction.
Oh hell yes, Nightdive's next delicious remaster treat is Thief
Nightdive Studios has announced a remaster of the classic immersive sim Thief: The Dark Project, revealed during the PC Gaming Show. The studio, known for its faithful remaster of System Shock 2, aims to preserve the original game's aesthetic while making subtle improvements for modern screens. Console versions are also planned, suggesting controller support will be included.
Thief: The Dark Project Remastered announced
Atari, Nightdive Studios, and Eidos Montreal have announced Thief: The Dark Project Remastered, a revival of the 1998 stealth classic. The remaster, built with Nightdive's KEX Engine, will include the original game and all content from the Thief Gold re-release. It is set to launch this winter for PC, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5, featuring updated graphics, UI, and support for custom campaigns.
Immersive Sim Clockwork Revolution Joins Gears of War in Skipping PS5
InXile's upcoming immersive sim, Clockwork Revolution, will not be released on PlayStation 5, following a similar decision for Gears of War: E-Day. The game, which is slated for a 2027 release, features a customizable protagonist and time-traveling mechanics as players battle against Lady Ironwood.
Hands on: Gothic 1 Remake review-in-progress: "Wish Kingdom Come Deliverance 2 was more of a jerk?"
Gothic 1 Remake is a faithful yet flawed remake of the influential RPG, retaining its challenging and often obnoxious spirit. While the visual update is spectacular and the core gameplay rewarding, the remake suffers from repetitive, immersion-breaking dialogue and some contrived quests. The game is set to release on June 5, 2026, for PC, PlayStation 5, and Xbox Series X.
Loot List: Thief Sim Revealed — A Physics-Driven Heist Game Where Players Can Steal Almost Anything
Anoft has revealed Loot List: Thief Sim, a physics-driven heist game where players can steal almost anything, with a focus on unpredictable co-op heists and emergent chaos. The game will feature a dynamic Loot List for objectives and will be released on PC, with a Steam page and first gameplay trailer now available. Players can wishlist the game and sign up for upcoming playtests.
In 1997, Warren Spector told us the upcoming PC classic Deus Ex was inspired by Final Fantasy, Miyamoto, and 'the…
A 1997 interview with legendary game designer Warren Spector reveals his early inspirations for the upcoming PC classic Deus Ex, including Final Fantasy VII and Shigeru Miyamoto's work. Spector discussed his move to Ion Storm and his vision for a first-person RPG that blended console accessibility with deep simulation, initially planning to use the Quake II engine before ultimately opting for Unreal.
Warren Spector studio's cheap as chips co-op heist adventure Thick as Thieves is wonky, conspicuously incomplete, and a surprisingly good time
Thick as Thieves, a co-op heist adventure from OtherSide Entertainment, offers a surprisingly fun experience despite its incomplete launch state and removed PvP elements. Developed by industry veterans Warren Spector and Paul Neurath, the game features two maps with randomized objectives and a tense eight-minute countdown for extraction, providing a compelling stealth experience.
Distant Shore: BRETAGNE looks like Mirror’s Edge meets Portal
Distant Shore: BRETAGNE is an upcoming first-person parkour game featuring fluid movement and environmental manipulation mechanics using magnetic gauntlets. Set in a post-apocalyptic Brittany, the game combines elements of Mirror's Edge and Portal, with a full release targeting PC in 2027 or 2028. A demo is currently available on Steam.
25 '90s Games That Hold Up Perfectly Today (And Where to Play Them) | TAG
This article identifies 25 video games from the 1990s that remain enjoyable for modern players, distinguishing between titles that hold up with no caveats and those that require specific versions or adjustments. It highlights how 2D pixel art generally ages better than early 3D graphics and provides information on where each game can be legally played today.
After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support
A fan-made remake of the classic RPG Ultima Underworld: The Stygian Abyss has been released using the Unity engine. This unofficial project, titled Unity Underground, features new 3D models, updated sound effects, and controller support, though it requires the original game files to run. The developer has clarified that while some UI textures and audio were AI-assisted, the main 3D models were hand-crafted.
Kingdom Come: Deliverance 2 devs tease that their Lord of the Rings RPG will be "deeply immersive" with a…
Warhorse Studios' upcoming The Lord of the Rings RPG is described as a deeply immersive experience with a living world, interesting characters, and a strong narrative focus. The studio also confirmed that Kingdom Come: Deliverance 2 is on track for release next fiscal year.
Arkane devs say the studio almost made Thief 4 and a Blade Runner game before it made Dishonored — 'We were both so excited. Blade Runner and Thief, two of our favourite things of all time'
Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that the studio almost developed games based on Blade Runner and the Thief franchise before creating Dishonored. Bethesda had pitched both projects, and Arkane developed pitches for each, with the Thief 4 concepts eventually forming the basis for Dishonored.
Dishonored dev Arkane Studios nearly made Thief 4 and a Blade Runner game
Former Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that the studio was nearly tasked with developing Thief 4 or a Blade Runner game before creating Dishonored. Bethesda had approached Arkane with the propositions, and the developers expressed strong interest in both franchises. Ultimately, Bethesda allowed Arkane to proceed with their original project, which became Dishonored.
Dishonored co-creators were working on Thief 4 and a Bladerunner game before Bethesda let them make an imsim classic
Dishonored co-creators Raphael Colantonio and Harvey Smith revealed that Arkane Studios was initially slated to develop Thief 4 and a new Blade Runner game before Bethesda greenlit their original immersive sim. Both Colantonio and Smith expressed strong interest in these projects, which ultimately fell through, leading to the development of Dishonored.
Arkane's Dishonored always felt like a secret Thief sequel, and that's because it started life as one
Dishonored originally began development as Thief 4 before publisher Bethesda offered Arkane the choice between that franchise or Blade Runner. Directors Raphaël Colantonio and Harvey Smith discuss the project's evolution into Dishonored and their experiences co-directing the game.
Talking Point: What Are You Playing This Weekend? (23rd May)
Several Nintendo Life staff members share their weekend gaming plans, including titles like Indiana Jones, Tales of Arise, and Mario Kart World. The article also touches on new mobile game announcements, trading card game scalping issues, and performance boosts on the Nintendo Switch 2.