Immersive Sim
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Influential Game Designer Rob Pardo Hosting GDC Festival of Gaming March 12
Influential game designer Rob Pardo will deliver a keynote titled “An Odyssey in Building Games That Last” at the GDC Festival of Gaming on March 12. Pardo, known for his work on StarCraft, World of Warcraft, and Diablo, will reflect on his career and discuss his current project, Arkheron, with Bonfire Studios. The GDC Festival of Gaming runs from March 9-13 in San Francisco.
Clean-’Em-Up Immersive Sim Ambrosia Sky: Act Two Launching Later This Year
Soft Rains announced that Ambrosia Sky: Act Two, the final chapter of the immersive sim, will launch later this year for PC. This free update will conclude Dalia's story, introducing new missions, harvesting opportunities, and an updated progression system. Studio Head Joel Burgess stated the goal was to deliver a complete and satisfying conclusion to the narrative.
After planning 2 more paid acts, narrative scifi power-washer Ambrosia Sky is instead finishing its story in one free update to 'maximize' its focus on what players loved: 'People got in on that sapphic yearning right away'
Developer Soft Rains has announced that the narrative immersive sim Ambrosia Sky will conclude its story with a single free update, Act Two, instead of the originally planned two paid acts. This decision was made to focus on player feedback, particularly the strong reception to the game's sapphic narrative elements and emotional momentum. Act Two will provide a cohesive ending to the researcher Dalia's story and will be available later this year, after which the game's price will increase.
One of the Legend of Grimrock designers is making a spaceship puzzler inspired by System Shock
Antti Tiihonen, a co-founder of Almost Human and designer of Legend of Grimrock, is developing a new spaceship puzzler called Reconfigure. The game, inspired by System Shock, blends puzzle, RPG, and FPS elements, with a limited playtest now available on Steam. Tiihonen's solo label, Hapatus Ltd, is publishing the title, which features block-based environments and logic puzzles.
Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…
Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.
Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"
Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.
The 16 Best Horror Games On Xbox Game Pass In 2026
This guide highlights the 16 best horror games available on Xbox Game Pass, catering to various tastes within the genre, from multiplayer zombie survival to single-player space horror. It includes titles like DayZ, Dead by Daylight, The Evil Within 2, and the Dead Space remake, offering a comprehensive look at the scariest experiences on the service.