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Machine Learning

Ongoing coverage on Machine Learning.

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PC Gamer

Sony reveals that its new PSSR upscaling for the Playstation 5 Pro has the same 'core' as AMD's FSR Redstone but that doesn't necessarily mean older AMD PC graphics cards are set to get an FSR upgrade

Sony's PlayStation 5 Pro features a new PSSR upscaling technology that shares a core algorithm with AMD's FSR Redstone, though implementations differ due to hardware. While the PS5 Pro boasts significantly higher INT8 performance, it's unlikely that this will directly translate to FSR upgrades for older AMD PC graphics cards. Future PlayStation platforms may receive frame generation capabilities.

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Gaming Bolt

PS5 Pro’s “Enhance PSSR Image Quality” Option Won’t Get Updated With Future PSSR Versions

PlayStation 5 Pro lead architect Mark Cerny stated that the 'Enhance PSSR Image Quality' option will not be updated with future PSSR versions, allowing the community to provide clear guidance on its use. While current machine learning libraries are in early stages for PlayStation, Cerny indicated that future updates to PSSR and the introduction of frame generation technology, co-developed with AMD, are planned for PlayStation platforms, though no further releases are scheduled for this year.

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Gaming On Linux

AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1

AMD has released the FSR SDK 2.2, introducing FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 for game developers. While officially supporting only Windows and DirectX, the update enhances image quality and performance, particularly for RDNA 4 GPUs. Vulkan support is notably absent, but there is hope for compatibility through Proton.

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N4G

DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

Digital Foundry discusses Nvidia's DLSS 5 technology and its implications for the future of gaming, particularly concerning the integration of AI and machine learning. The team acknowledges they may have published their initial coverage too quickly without fully processing the ramifications of this new technology.

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N4G

DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them

This article discusses the impact of AI upscaling technologies like DLSS on video game graphics, with users expressing concerns that it creates a uniform "AI filter" that makes games look similar and alters character appearances negatively. While some acknowledge improvements in areas like hair rendering, the overall sentiment leans towards skepticism about the artistic integrity and visual distinctiveness of games employing these technologies.

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Retro Gamer

Arc Raiders has a hidden "magic" system: you've never noticed it because you're not supposed to, but…

Embark Studios' Arc Raiders features a hidden 'magic' system that allows AI enemies to perform actions not possible through standard physics. This system, primarily using 'magic torque,' acts as a stop-gap to ensure AI can pursue and engage players effectively, even when encountering unexpected situations or physical limitations.

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N4G

GDC Festival of Gaming 2026 attendance drops 30% to 20,000 visitors

The GDC Festival of Gaming in 2026 saw a significant 30% decrease in attendance, with only 20,000 visitors. Discussions in the comments section suggest concerns about the increasing use of AI and machine learning in game development, with some users feeling it leads to a homogenization of character appearances and artistic styles.

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N4G

Clair Obscur secures top honors at the GDCAs

Clair Obscur has received top honors at the Game Developers Choice Awards. The article also features discussions among users regarding the game's use of AI and machine learning, with some expressing concerns about its impact on character models and visual consistency.

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N4G

NVIDIA DLSS 5 Reveal | Starfield

NVIDIA has revealed DLSS 5, a new AI upscaling technology that appears to be overhauling character models and lighting in Starfield. Players are expressing concerns that the AI enhancements are making characters look overly artificial and similar, with some noting changes to character makeup and facial features.

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Gaming Bolt

Project Helix Will Feature Deep Integration With New AMD FSR Diamond

AMD has announced a deep integration of its new FidelityFX Super Resolution (FSR) Diamond technology with Microsoft's Project Helix, a next-generation Xbox console. This collaboration, a result of a multi-year co-engineering partnership, aims to enhance performance and graphics through features like multi-frame generation. FSR Diamond is expected to be exclusive to AMD's RDNA 5 architecture and will be deeply integrated into the console's development kit, with early versions shipping in 2027.

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N4G

Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting

The PC version of Crimson Desert features significant lighting improvements through Nvidia's ray reconstruction and AMD's ray regeneration technologies. These machine learning techniques offer a more substantial visual upgrade than standard ray tracing, particularly in how they handle denoising.

Escapist Magazine

Pokémon Go scans used to train AI robots – you did read the terms and conditions, didn’t you?

Niantic has collected over 30 billion real-world images from Pokémon Go players, which are now being used to train robots for delivery navigation. This massive dataset, gathered over eight years, was created by users scanning landmarks and storefronts without realizing the extent of data collection. The article discusses the implications of this data usage for AI development and user privacy.

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Rock Paper Shotgun

Don’t know your FSR Diamonds from your DirectStorages? Here’s what all that Project Helix tech-speak actually means

This article breaks down the technical jargon surrounding Microsoft's 'Project Helix,' the upcoming PC-focused Xbox console. It explains concepts like custom AMD SoCs, DirectX advancements, ray tracing, GPU Directed Work Graph Execution, AMD FSR, neural rendering, and DirectStorage. The author highlights how many of these features, previously PC innovations, are now being integrated into the Xbox ecosystem.

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Retro Gamer

The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards" in real-time via machine learning: "I learned to walk on my own"

Embark Studios is utilizing a machine learning architecture for Arc Raiders' enemies, where AI agents are rewarded in real-time for pursuing players. This creates a feedback loop that drives the AI's aggressive behavior, with multiple neural networks controlling these entities.

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Eurogamer

Project Helix dev kits not going out until 2027, and other new details on Xbox's next-gen console

Microsoft has revealed more details about its next-generation Xbox console, codenamed Project Helix, which will support both Xbox console and PC games. The console will feature a custom AMD SoC, next-generation DirectX capabilities, and significantly improved ray tracing performance. Developer dev kits are expected to ship in 2027, with the company emphasizing the increasing importance of PC within the Xbox ecosystem.

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Games Industry

Xbox unveils first tech details of its next generation console, codenamed Project Helix

Microsoft's Xbox division has revealed initial technical details for its next-generation console, codenamed Project Helix, which is expected to feature a custom AMD-based SOC and significant advancements in ray tracing and neural rendering techniques. Hardware dev kits are anticipated by 2027, with a focus on delivering a high-performance, player-first experience. Microsoft CEO Satya Nadella reaffirmed the company's commitment to investing in its gaming business.

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The Sixth Axis

Next-gen Xbox Project Helix dev kits won’t start arriving until 2027

Microsoft has revealed details about its next-generation Xbox, codenamed Project Helix, confirming that dev kits will be available in 2027. The new console will feature a custom AMD SOC with enhanced ray-tracing and machine learning capabilities for rendering and upscaling, and will support both Xbox and PC games. This hardware is expected to launch around 2028.

Retro Gamer

Early Xbox Project Helix specs promise "next-generation" AI upscaling and an "order of magnitude leap in ray tracing performance" as Microsoft tries to win the next-gen console war before it even starts

Microsoft has revealed early specifications for its next-generation Xbox console, codenamed Project Helix, developed in partnership with AMD. The console will feature custom AMD silicon designed for next-generation DirectX and FSR, promising significant advancements in AI upscaling and an order of magnitude leap in ray tracing performance. Dev kits are expected to roll out in 2027.

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PC Gamer

Brendan Greene says AI content is ruining the internet because it's 'a loop, LLMs are scanning this junk, and then that becomes truth… it's like a race to the middle of sh*t'

Brendan Greene, also known as PlayerUnknown, believes that the current implementation of AI, particularly large language models, is detrimental to the internet, creating a feedback loop of low-quality content. He argues that while domain-specific machine learning has its uses, the widespread application of generative AI is not true intelligence and is leading to a decline in online information quality.

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Tech Radar

Can it play Doom? This biocomputer built on human brain cells just learned to shoot demons, but not everyone's…

Cortical Labs has developed a biocomputer, the CL1, utilizing 200,000 human neurons on a microchip, which has learned to play the video game Doom. The system directly interfaces with the game, interpreting electrical stimulation patterns from the neurons as motor commands to navigate and shoot. While the biocomputer can perform these actions, there is ongoing debate about whether this constitutes true 'playing' or 'learning' as the performance is rudimentary.

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