Machine Learning
Ongoing coverage on Machine Learning.
Latest coverage
Sony Interactive Entertainment Acquires Cinemersive Labs
Sony Interactive Entertainment has acquired Cinemersive Labs, a company specializing in computer vision and machine learning. This acquisition is expected to bolster Sony's efforts in enhancing gameplay experiences through advanced technology.
Sony Interactive Entertainment Purchases Cinemersive Labs | Console Creatures
Sony Interactive Entertainment has acquired Cinemersive Labs, a UK-based machine learning and computer vision company founded in 2022. The acquisition aims to advance visual computing in games, enhancing gameplay visuals, rendering techniques, and overall fidelity on PlayStation platforms.
Sony buys machine-learning company to help "enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity" in PlayStation games
Sony Interactive Entertainment has acquired a machine-learning company to enhance visual fidelity in PlayStation games. The acquisition aims to improve rendering techniques and unlock new levels of visual quality for future titles.
PlayStation Acquires Machine Learning Specialist to Achieve 'New Levels' of Game Visuals
Sony Interactive Entertainment has announced its agreement to acquire Cinemersive Labs, a UK-based company specializing in machine learning and computer vision. The team will join SIE's R&D division, the Visual Computing Group, to advance visual computing in games, applying machine learning to enhance graphics and rendering techniques.
Sony Interactive Entertainment acquires Cinemersive Labs
Sony Interactive Entertainment has acquired Cinemersive Labs, a United Kingdom-based machine learning and computer vision company founded in 2022. The specialized team will join Sony's Visual Computing Group to advance visual computing in games, focusing on enhancing visuals, improving rendering, and unlocking new levels of fidelity for PlayStation players.
Arc Raiders once had an Arc called The Cylinder of Pain, so I asked Embark about The Cylinder of Pain, and it turns out…
Embark Studios discussed early design concepts for its extraction shooter Arc Raiders, including a scrapped enemy called 'The Cylinder of Pain'. Machine learning research lead Martin Singh-Blom explained that while the procedural puzzle elements of the Cylinder of Pain didn't work out, the team is still hesitant to implement bipedal enemies due to balance challenges.
Sony reveals that its new PSSR upscaling for the Playstation 5 Pro has the same 'core' as AMD's FSR Redstone but that doesn't necessarily mean older AMD PC graphics cards are set to get an FSR upgrade
Sony's PlayStation 5 Pro features a new PSSR upscaling technology that shares a core algorithm with AMD's FSR Redstone, though implementations differ due to hardware. While the PS5 Pro boasts significantly higher INT8 performance, it's unlikely that this will directly translate to FSR upgrades for older AMD PC graphics cards. Future PlayStation platforms may receive frame generation capabilities.
PS5 Pro’s “Enhance PSSR Image Quality” Option Won’t Get Updated With Future PSSR Versions
PlayStation 5 Pro lead architect Mark Cerny stated that the 'Enhance PSSR Image Quality' option will not be updated with future PSSR versions, allowing the community to provide clear guidance on its use. While current machine learning libraries are in early stages for PlayStation, Cerny indicated that future updates to PSSR and the introduction of frame generation technology, co-developed with AMD, are planned for PlayStation platforms, though no further releases are scheduled for this year.
AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
AMD has released the FSR SDK 2.2, introducing FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 for game developers. While officially supporting only Windows and DirectX, the update enhances image quality and performance, particularly for RDNA 4 GPUs. Vulkan support is notably absent, but there is hope for compatibility through Proton.
DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming
Digital Foundry discusses Nvidia's DLSS 5 technology and its implications for the future of gaming, particularly concerning the integration of AI and machine learning. The team acknowledges they may have published their initial coverage too quickly without fully processing the ramifications of this new technology.
DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them
This article discusses the impact of AI upscaling technologies like DLSS on video game graphics, with users expressing concerns that it creates a uniform "AI filter" that makes games look similar and alters character appearances negatively. While some acknowledge improvements in areas like hair rendering, the overall sentiment leans towards skepticism about the artistic integrity and visual distinctiveness of games employing these technologies.
Arc Raiders has a hidden "magic" system: you've never noticed it because you're not supposed to, but…
Embark Studios' Arc Raiders features a hidden 'magic' system that allows AI enemies to perform actions not possible through standard physics. This system, primarily using 'magic torque,' acts as a stop-gap to ensure AI can pursue and engage players effectively, even when encountering unexpected situations or physical limitations.
GDC Festival of Gaming 2026 attendance drops 30% to 20,000 visitors
The GDC Festival of Gaming in 2026 saw a significant 30% decrease in attendance, with only 20,000 visitors. Discussions in the comments section suggest concerns about the increasing use of AI and machine learning in game development, with some users feeling it leads to a homogenization of character appearances and artistic styles.
Clair Obscur secures top honors at the GDCAs
Clair Obscur has received top honors at the Game Developers Choice Awards. The article also features discussions among users regarding the game's use of AI and machine learning, with some expressing concerns about its impact on character models and visual consistency.
NVIDIA DLSS 5 Reveal | Starfield
NVIDIA has revealed DLSS 5, a new AI upscaling technology that appears to be overhauling character models and lighting in Starfield. Players are expressing concerns that the AI enhancements are making characters look overly artificial and similar, with some noting changes to character makeup and facial features.
Project Helix Will Feature Deep Integration With New AMD FSR Diamond
AMD has announced a deep integration of its new FidelityFX Super Resolution (FSR) Diamond technology with Microsoft's Project Helix, a next-generation Xbox console. This collaboration, a result of a multi-year co-engineering partnership, aims to enhance performance and graphics through features like multi-frame generation. FSR Diamond is expected to be exclusive to AMD's RDNA 5 architecture and will be deeply integrated into the console's development kit, with early versions shipping in 2027.
Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting
The PC version of Crimson Desert features significant lighting improvements through Nvidia's ray reconstruction and AMD's ray regeneration technologies. These machine learning techniques offer a more substantial visual upgrade than standard ray tracing, particularly in how they handle denoising.
Pokémon Go scans used to train AI robots – you did read the terms and conditions, didn’t you?
Niantic has collected over 30 billion real-world images from Pokémon Go players, which are now being used to train robots for delivery navigation. This massive dataset, gathered over eight years, was created by users scanning landmarks and storefronts without realizing the extent of data collection. The article discusses the implications of this data usage for AI development and user privacy.
Don’t know your FSR Diamonds from your DirectStorages? Here’s what all that Project Helix tech-speak actually means
This article breaks down the technical jargon surrounding Microsoft's 'Project Helix,' the upcoming PC-focused Xbox console. It explains concepts like custom AMD SoCs, DirectX advancements, ray tracing, GPU Directed Work Graph Execution, AMD FSR, neural rendering, and DirectStorage. The author highlights how many of these features, previously PC innovations, are now being integrated into the Xbox ecosystem.
The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards" in real-time via machine learning: "I learned to walk on my own"
Embark Studios is utilizing a machine learning architecture for Arc Raiders' enemies, where AI agents are rewarded in real-time for pursuing players. This creates a feedback loop that drives the AI's aggressive behavior, with multiple neural networks controlling these entities.