Performance
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Sonic Frontiers - Definitive Edition is far from 'Definitive,' but it's a solid port nonetheless
This review examines the "Definitive Edition" port of Sonic Frontiers for the Nintendo Switch, noting that while it's a solid and playable experience, it falls short of being truly "definitive." The port offers graphics and performance modes, but struggles with frame rate consistency and visual clarity, especially in handheld mode. Despite these compromises, it represents a significant improvement over previous Nintendo versions and is considered fun, though other platforms may offer a sharper experience.
Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”
Aspyr producers Anna Grant and Kay Gilmore stated that achieving 60fps for Rise of the Tomb Raider on the Nintendo Switch 2 was not possible without significant compromises. The team spent months attempting to optimize the game for the new hardware, but ultimately could not meet the target frame rate.
Rise of the Tomb Raider Nintendo Switch 2 devs explain why it doesn’t run at 60 FPS on the console
Aspyr developers explained that Rise of the Tomb Raider is locked to 30 FPS on the Nintendo Switch 2 because achieving 60 FPS would have required significant compromises that would frustrate players. The team explored unlocking the frame rate but found performance inconsistent, leading to stuttering. The game is currently available on the platform.
Games Inbox: Will there be a definitive PS6 version of GTA 6?
Readers discuss the potential for Grand Theft Auto 6 to be released on the PlayStation 6, speculating on performance and exclusivity deals with Sony and Rockstar Games. Other topics include the possibility of a Dead Rising 2 Deluxe Remaster, the future of Nintendo Switch 2's lineup, and the financial implications of Microsoft's acquisition of Activision Blizzard.
Sonic Frontiers: Definitive Edition Nintendo Switch 2 tech analysis, including frame rate and resolution
Digital Foundry has released a technical analysis of Sonic Frontiers: Definitive Edition on the Nintendo Switch 2, detailing frame rate and resolution improvements over the original Switch version. The analysis highlights performance modes targeting 60 FPS and graphics modes aiming for higher fidelity at 30 FPS, with specific resolutions provided for both docked and portable play.
GTA 6 won’t run at 60fps even on PS5 Pro say experts despite rumours
Experts at Digital Foundry believe Grand Theft Auto 6 will not achieve 60 frames per second, even on the PlayStation 5 Pro, due to its demanding graphical fidelity and dense open world. While rumors persist of a 60fps mode, Digital Foundry suggests this is likely boilerplate text and that Rockstar Games typically prioritizes high fidelity at 30fps, as seen with previous titles like Grand Theft Auto 5 and Red Dead Redemption 2.
‘60FPS feels like a bridge too far’: GTA 6 is likely to only run at 30fps on PS5 consoles due to CPU limitations, tech analysts say — but there’s hope that ‘a 40fps mode would be a good option if 60 is off the table’
Tech analysts at Digital Foundry predict that Grand Theft Auto 6 will likely launch with a 30FPS frame rate on current-gen consoles, including the PlayStation 5 and Xbox Series X/S, due to significant CPU limitations. While a 60FPS mode is considered unlikely even for the PlayStation 5 Pro, a 40FPS option might be feasible. Rockstar Games previously released 60FPS updates for Grand Theft Auto 5 and Red Dead Redemption 2 on current-gen consoles, suggesting a similar post-launch update for Grand Theft Auto 6 is possible.
Amid Steam Machine performance scrutiny, Valve removes '4K at 60FPS' claim
Valve has quietly removed claims that the Steam Machine is capable of 4K gaming at 60 frames per second from its product page. The company updated the specification to "Up to 4K gaming with FSR 4.1" from the previous "4K gaming at 60 FPS with FSR." This change comes as the hardware's performance capabilities are under scrutiny following its launch.
Steam Machine – Everything You Need to Know Before You Purchase
Valve's Steam Machine is launching with high price points, ranging from $1,049 for a 512GB model to $1,428 for a 2TB version with a controller, due to increased RAM and storage costs. Performance is comparable to the PlayStation 5, targeting 1080p or 1440p for demanding games, with potential for future improvements like FSR 4 support.
Grand Theft Auto 6 Listings Note Realistic Dynamic Weather, “More Stable Frame Rates” on PS5 Pro
Retailer listings for Grand Theft Auto 6 on Amazon Brazil and KaBuM! suggest the game will feature realistic dynamic weather, advanced ray tracing, and improved performance with more stable frame rates on the PlayStation 5 Pro. The PlayStation Store has already confirmed PS5 Pro Enhanced status, with the game set to launch on November 19th.
Star Wars Racer Uses All of Unreal Engine 5's Fancy Features - At 60fps on PS5
Star Wars: Galactic Racer is leveraging Unreal Engine 5's advanced features like Nanite and Lumen to achieve photorealistic visuals and complex environments. The game targets a smooth 60fps on PlayStation 5, with further enhancements expected on the PlayStation 5 Pro. Despite some minor compromises, the technical achievements are impressive, potentially positioning it as a contender for awards.
Upgraded PSSR comes to Doom: The Dark Ages on PS5 Pro
Doom: The Dark Ages will receive a free update on July 7th that enhances its PlayStation Spectral Super Resolution (PSSR) implementation exclusively for the PlayStation 5 Pro. This upgraded PSSR utilizes machine learning to provide a sharper, more stable image during intense gameplay, preserving fine details and reducing visual noise.
Xenoblade Chronicles: Definitive Edition Switch 2 Edition Is a Nice Bonus
The Nintendo Switch 2 version of Xenoblade Chronicles: Definitive Edition offers significant performance improvements, including a stable 60fps frame rate and 4K resolution when docked, compared to the original Switch's 30fps. New additions like the Ether Jet Bike enhance traversal, making it a worthwhile upgrade for players who haven't experienced the game recently or on older platforms.
Mods Enable Bloodborne to Run on PS5 at 120 FPS and Super High Resolution
A modder has enabled Bloodborne to run on the PlayStation 5 at 120 FPS and a super high resolution. This enhancement was not provided through an official update or remaster from Sony.
Games Inbox: Do you need to buy a PS5 Pro to play GTA 6?
A reader expresses concern about how Grand Theft Auto 6 will perform on a standard PlayStation 5, speculating that a PlayStation 5 Pro might be necessary. The article also touches on industry topics like Microsoft's acquisition of Activision Blizzard, Capcom's success, and the merits of game remakes versus new titles.
Nintendo’s replaced the eShop on original Switch leading to better performance
Nintendo has released a new native eShop application for the original Nintendo Switch, replacing the previous web-based version. This update addresses performance issues, particularly lag experienced during navigation, leading to a smoother user experience.
Onimusha: Way of the Sword Promises Robust Console Graphics Modes, While PC Leans on Upscaling
Onimusha: Way of the Sword will feature robust graphics modes across consoles, with PlayStation 5 and Xbox Series X targeting upscaled 2160p at 60 FPS in Performance Mode. The PC version relies heavily on upscaling technologies like DLSS and FSR for achieving 60 FPS at 2160p on high-end hardware. The game launches on September 25th.
Review: Gothic 1 Remake (PS5) - Cult Classic Returns, Warts and All
Gothic 1 Remake is a faithful but flawed reproduction of the 2001 RPG, developed by Alkimia Interactive and published by THQ Nordic. While it modernizes graphics and expands content, it suffers from bland gameplay, significant bugs, and poor performance on PlayStation 5, making it difficult to recommend in its current state.
Hands On: 'Xenoblade Chronicles' On Switch 2 Is A Nice Improvement Over 'X'
The Switch 2 Edition of Xenoblade Chronicles offers a significant visual and performance upgrade over the original Wii U version, with cleaner textures and a mostly stable 60fps frame rate. New traversal mechanics like the Ether Jet and the Nopon GP racing mode are also introduced, enhancing the experience despite some minor pop-in and frame rate drops during intense moments.
Video: Kingdom Hearts 4 Nintendo Switch 2 vs. PS5 / Xbox Series X / PC graphics comparison
A graphics comparison video for Kingdom Hearts 4 shows its performance on the Nintendo Switch 2, PlayStation 5, Xbox Series X, and PC. The Nintendo Switch 2 version appears to run at 1080p, while other platforms render at higher resolutions with subtle differences in textures and detail. A release date for Kingdom Hearts 4 has not yet been announced.