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Player Feedback

Ongoing coverage on Player Feedback.

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IGN

Arc Raiders Boss Says Bungie Did a 'Really Good Job' Addressing Feedback After 'Heavily Criticized' Marathon Playtest - IGN

Embark Studios CEO Patrick Söderlund praised Bungie for effectively addressing player feedback on their upcoming game Marathon. Söderlund noted that despite initial criticism of Marathon's technical test, the Bungie team rapidly improved the game, which he finds unusual and commendable. He also commented on the differences between Marathon and Embark's own game, Arc Raiders, highlighting Marathon's PvP focus.

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Retro Gamer

The first thing Arc Raiders testers told Embark after the game pivoted to PvP was "they didn't like the PvP," and they didn't feel any better about its looting: "They were not very happy"

Arc Raiders testers expressed dissatisfaction with the game's PvP elements and looting system shortly after its introduction. Production director Caio Braga revealed that initial player feedback was substantially negative, with many questioning the decision to add PvP to the game.

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Destructoid

Marathon’s first post-launch patch nerfs its tough AI, and even more positive changes are on the way soon

Bungie has released the first post-launch patch for Marathon, addressing player feedback by slightly reducing the health of most UESC enemies and shield HP of UESC bosses. The update also includes improvements to objective navigation, nerfs to thermal scopes, and increased Med Cabinet and Munitions Crate spawns. Future updates will enhance the Rewards Pass with new cosmetic items.

Happy Gamer

Indie Dev Delivers Lightning-Fast Hotfix After Community Feedback

Indie developer Chubblezap has released a hotfix for their PC title, addressing numerous community-reported issues including a significant Demon Pact calculation bug. The rapid response highlights a commitment to player feedback and contrasts with the slower update cycles often seen from larger studios.

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Gaming Bolt

Battlefield 6’s Devs Are Listening To Its Community, Per Ripple Effect’s Studio Director

Ripple Effect Studios' design director Justin Wiebe stated that the developers are actively listening to and reacting to community feedback for Battlefield 2042. The studio is willing to change content roadmaps based on player input to improve the game. This approach is being applied as the game heads into Season 2 with its Nightfall update.

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IGN

Battlefield 6 Studio Design Director Talks Night Maps and the Need to Work With Fans as Season 2: Nightfall Looms - IGN

Ripple Effect studio design director Justin Wiebe discusses Battlefield 6's upcoming Season 2: Nightfall update, focusing on the new Hagental Base map designed for close-quarters combat in a nighttime environment. The update introduces new gameplay mechanics like night vision goggles and tactical flashlight usage, and Wiebe emphasizes the studio's commitment to incorporating player feedback through initiatives like Battlefield Labs to shape future content.

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Massively Overpovered

RuneScape opens up for player feedback about how to improve the Grand Exchange

Jagex is seeking player feedback to improve RuneScape's Grand Exchange, a core feature that has not been updated in a significant amount of time. Developers are aware of issues such as slow trading, price lag, and a lack of features like item filters and price ranges, and are looking for player input on desired changes.

PC Gamer

Bungie is considering a dedicated duos mode and time-to-kill changes after Marathon server slam feedback

Following its recent server slam, Bungie is considering player feedback for its upcoming game Marathon, including the potential for a dedicated duos mode and adjustments to the time-to-kill (TTK) in PvP. The developer is also reviewing PC performance issues and the in-game economy for healing items and ammunition. While Bungie is acknowledging player concerns, it has not committed to specific changes, emphasizing that these are considerations for post-launch iteration.

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Shout Me Back

Dev Letter: Aim Punch 2

PUBG: BATTLEGROUNDS is implementing an updated aim punch system based on player feedback from Gunplay Labs. The second iteration, Aim Punch 2, introduces distance-based reductions and rebalances aim punch values for SMGs and Shotguns to improve mid-to-long range engagements and overall gunplay balance. The developers plan to further refine the system by assigning unique aim punch values to individual weapons in the future.

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Eurogamer

Marathon duo queue requests "heard" by Bungie, as Server Slam concludes with a bang

Bungie has acknowledged player feedback following the Marathon Server Slam, confirming they have heard requests for a dedicated duo queue, which is currently not an option. The developers are also considering adjustments to the game's Time-to-kill, consumable economy, and UI based on player input. PC performance fixes are also planned before the game's full release.

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Gamedeveloper.com

Could pre-launch open testing have saved Highguard?

Wildlight Entertainment's live service shooter Highguard failed shortly after launch due to a lack of public testing and a management decision to prioritize secrecy over community feedback. Developers cited hubris and a desire to replicate Apex Legends' secretive launch as contributing factors to the game's rapid player drop-off and the studio's subsequent implosion.

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VG247

Battlefield 6 reverts Conquest ticket change one day after implementing it, so get ready for 45-minute matches

Battlefield Studios has reverted a recent change to Conquest ticket values in Battlefield 6, restoring the original 1,000 tickets per match and the 45-minute round timer in response to player feedback. The developer also announced upcoming increases to XP earn rates and reduced career rank requirements for weapon attachments, following similar feedback. Additionally, Electronic Arts reported that Battlefield 6 achieved the series' biggest launch, selling over 7 million copies in its first three days.

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