Player Feedback
Ongoing coverage on Player Feedback.
Latest coverage
After Tekken 8 Season 3 led to a Mostly Negative rating on Steam, Bandai Namco is working on an "emergency patch" to win fans back
Following a Mostly Negative Steam rating after its Season 3 update, Bandai Namco is developing an emergency patch for Tekken 8 to address player concerns. The company acknowledged that the update did not meet fan expectations regarding game balance and excessive rewards, particularly from the Heat system. An emergency patch is scheduled for release today to fix critical bugs and unintended behaviors, with further minor and major updates planned for April and late Spring.
Death Stranding 2 dev says Hideo Kojima "wanted more people to enjoy" the sequel "all the way to the end" after complaints that the first game "might've been a little bit slow"
Hideo Kojima aimed to make Death Stranding 2: On the Beach more playable and enjoyable for players to complete, addressing feedback that the first game was too slow. While a co-composer suggested Kojima made the sequel weirder in response to positive early feedback, Kojima clarified that he focused on making the game "more playable" and "not digestible" so that it would remain with the player long after completion.
Death Stranding 2: On the Beach Director Wanted to Make Sure More Players Completed the Story
Hideo Kojima's primary goal for Death Stranding 2: On the Beach was to ensure more players complete the story, addressing feedback that the original game's pacing was too slow. Lead level designer Hiraoki Yoshiike stated that the studio toned down worldbuilding elements to provide a clearer narrative path. Musician Yoann Lemoine also revealed that Kojima made significant script changes based on early playtesting results, aiming for a more polarizing emotional impact.
Marathon's Cryo Archive Locks Out a Lot of Players, But Bungie Is Listening to Feedback
Bungie is actively collecting player feedback regarding the restrictive requirements for Marathon's new endgame mode, Cryo Archive. Game director Joe Ziegler acknowledged concerns about accessibility, including the need for a team of three, specific loadout costs, and weekend-only availability. The studio is discussing potential adjustments, such as solo play options and more flexible access, though solutions may take time.
Starfield Developers Ensure Player Feedback Aligns With Their Opinions Before Making Changes
Bethesda is incorporating player feedback into Starfield's development, aligning it with their own design goals. Studio design director Emil Pagliarulo explained that the team continuously plays the game post-launch to identify areas where player desires match their own, leading to improvements like more rewarding exploration and fleshed-out points of interest. Creative producer Tim Lamb noted that while updates have slowed, larger bundles like the Free Lanes update are being prepared, with a PlayStation 5 version and the Terran Armada expansion also slated for release on April 7th.
Crimson Desert players demand bear domestication
Players of Crimson Desert are expressing disappointment that many exotic mounts, such as bears and dragons, are only temporarily available and cannot be permanently domesticated. Despite initial marketing showcasing these creatures as potential mounts, players have discovered limitations upon the game's launch, leading to widespread requests for Pearl Abyss to reconsider its mount system.
As Crimson Desert developer Pearl Abyss rushes to fix pressing issues, players are asking for updates to the time-gated dragon mount
Players of Crimson Desert are expressing disappointment with the 15-minute time limit and 50-minute cooldown on the dragon mount, feeling it contradicts the game's marketing of 'complete and total freedom'. While Pearl Abyss is addressing other issues like controls and inventory, this restriction on mounts, including dire wolves and raptors, is a recurring complaint, with players arguing fun should outweigh cooldown timers in a single-player experience.
After a very fun, but very frustrating, first weekend, Bungie is considering tweaking Marathon's Cryo Archive
Bungie is considering changes to Marathon's Cryo Archive mode based on player feedback from its first weekend. Key discussion points include making the mode available outside of weekends, ensuring essential subroutines drop from solved vaults, and providing options for solo players. Game director Joe Ziegler acknowledged the feedback and stated the team will discuss potential iterations.
Bungie is 'Watching and Ingesting' Your Feedback About Marathon's Cryo Archive And Looking at 'Solutions' For Players Who Can't Get On During the Weekend
Bungie is actively monitoring player feedback regarding the Cryo Archive mode in their upcoming game, Marathon. The developer is also investigating solutions for players experiencing issues accessing the game during weekends.
Crimson Desert säljer 2 miljoner – kontrollerna ses över
Pearl Abyss announced that Crimson Desert has sold over two million copies less than a day after its release. The company also acknowledged player feedback regarding the game's controls and is preparing a patch to address issues, particularly for keyboard and mouse users. The game has seen a surge in concurrent players on Steam, with positive reviews increasing.
Marathon Director Looking Into Subroutine Drops and Solo Play Feedback for Cryo Archive
Bungie director Joe Ziegler is looking into player feedback regarding Marathon's new Cryo Archive zone, specifically concerning its weekend-only schedule, lack of solo play, and the drop rate of Subroutines. While no immediate solutions are guaranteed, the team will discuss these topics. Ziegler also teased potential future lore expansions related to aliens.
Crimson Desert’s Launch Stumbles as Control Issues Force Developer Apology
Crimson Desert experienced significant control issues shortly after its launch, leading to player frustration with unresponsive controls and clunky movement, particularly on PC. Pearl Abyss issued a public apology and acknowledged the problems, promising a patch to address the issues and improve the player experience.
"We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's…
Bethesda Game Studios is actively incorporating player feedback into Starfield's ongoing development, focusing on areas where their vision aligns with community desires. Updates, such as the upcoming Free Lanes update, aim to enhance exploration and add more variation to in-game systems, building upon previous smaller patches and community-driven content.
Pearl Abyss announces Crimson Desert has sold more than 2 million copies in less than 24 hours, promises to 'work…
Pearl Abyss announced that Crimson Desert has sold over 2 million copies worldwide in less than 24 hours after its launch. Despite early mixed reviews on Steam due to control scheme and inventory issues, the game has achieved a significant sales milestone. Pearl Abyss has committed to addressing player feedback and making improvements.
As Crimson Desert hits 2 million copies sold, Pearl Abyss vows to "make improvements quickly" to remedy mixed…
Crimson Desert has achieved 2 million copies sold worldwide, according to developer Pearl Abyss. The studio acknowledged the mixed reception to the open-world adventure and vowed to quickly implement improvements based on player feedback to enhance the overall experience.
Capcom Wants To Know Your Thoughts About Monster Hunter Stories 3: Twisted Reflection
Capcom has launched a player survey for Monster Hunter Stories 3: Twisted Reflection to gather feedback on the new spin-off title. Participants who complete the survey will receive a digital wallpaper for mobile and PC. Capcom plans to release another survey in approximately three months.
Counter-Strike 2 introduces the game's biggest shake-up in years: Now when reloading, you lose all the mag's…
Counter-Strike 2 has implemented a significant update to its reloading mechanic, causing players to lose any remaining ammunition in a magazine when reloading. This change, which has been met with widespread community backlash, is intended to add new tactical considerations to the game. The update also includes adjustments to weapon ammo counts, new HUD elements for ammo tracking, and optional map guides for competitive play.
Marathon is Bringing Duos to Perimeter As Part Of An Interesting Experiment
Marathon is testing a dedicated Duos queue for its Perimeter mode for a limited time, starting March 17th. This experimental feature aims to address player feedback regarding the lack of duo options. Players will need to form pre-made groups and will only be matched against other duos during the test period.
Lost Skies asks players for a ‘wishlist’ of improvements, pushes roadmap to March or April
Developer Bossa Studios has provided an update on the roadmap for their co-op airship survival game, Lost Skies, now targeting a mid-March or early April release. The studio is actively collecting player feedback and feature requests through Discord to inform future development, though they have specifically asked players not to suggest making the game more like Worlds Adrift.
Bungie is adding an 'experimental' duos mode to Marathon for a few weeks: 'Some things will be a bit…
Bungie is introducing an experimental duos queue for its game Marathon, beginning March 18th. This limited-time mode will be available on the Perimeter map for approximately two weeks to gather player feedback on matchmaking and gameplay flow. The developer may extend or remove the feature based on community response.