Publishing
Ongoing coverage on Publishing.
Latest coverage
PEOPLE CAN FLY GROUP ACQUIRES COOLDOWN GAMES BRAND, PUBLISHING RIGHTS, AND VETERAN GEARBOX PUBLISHING TEAM TO RESTORE ITS GLOBAL PUBLISHING VERTICAL.
People Can Fly Group has acquired the Cooldown Games brand, its publishing rights, and a team from Gearbox Publishing to re-establish its global publishing vertical. This move aims to strengthen People Can Fly's self-publishing strategy, increase profit margins on owned intellectual property, and introduce a new revenue stream through third-party publishing agreements. The acquisition also provides growth capital and operational support to Cooldown Games' existing slate of titles.
People Can Fly Can Publish
Polish developer People Can Fly has announced the acquisition of the Cooldown Games brand and its associated publishing rights. This acquisition marks the establishment of a dedicated publishing division within People Can Fly.
People Can Fly has acquired Cooldown Games, will create new publishing division
People Can Fly has acquired Steve Gibson's video game publishing company, Cooldown Games. This acquisition will also lead to the creation of a new publishing division for People Can Fly.
People Can Fly Acquires Cooldown Games Brand
People Can Fly has acquired the Cooldown Games brand to establish a dedicated publishing vertical, aiming to generate recurring revenue through third-party publishing and increase profit margins on internally developed titles. This move strengthens People Can Fly's strategic flexibility and control over commercial outcomes, building on their previous collaboration for Bulletstorm: Full Clip Edition.
People Can Fly acquires Cooldown Games
People Can Fly has acquired the Cooldown Games brand and its publishing rights, establishing a dedicated publishing vertical within its group. This move advances People Can Fly's strategy to strengthen its self-publishing activities, with Cooldown Games operating as an independent division led by its existing team. The acquisition aims to generate recurring revenue through third-party publishing and increase profit margins on internally developed titles.
Baldur's Gate 3 Is Getting A Novel Featuring Everyone's Favorite Vampire, And That's Just The Start
Penguin Random House is launching a new publishing program for Baldur's Gate 3, including a prequel novel focusing on the character Astarion, a real-life version of the Necromancy of Thay book, a coloring book, and a cookbook. While Larian Studios is returning to its Divinity franchise, other studios are working on new Dungeons & Dragons games.
Toei Company established Toei Games and revealed the first titles
Toei Company has established a new division, Toei Games, to enter the publishing market. The company revealed its first three titles: DEBUG NEPHEMEE, HINO, and KILLA, which will initially launch on Steam with console releases planned for later. These initial games do not feature existing major intellectual properties.
Kit and Krysta: Nintendo does sit on games, though that not be the case with Switch 2 games
Former Nintendo employees Kit and Krysta discussed Nintendo's past practice of holding back game releases until strategic calendar gaps appear, particularly for ports and remakes to extend the Nintendo Switch's lifecycle. They speculate whether this strategy continues with the Nintendo Switch 2, given its longer and more costly development times, suggesting Nintendo might be under similar pressure as PlayStation to release new titles.
Developer poncle Confirms 15 Projects in Development, Expands Studios and Partnerships; Slay the Spire 2
Developer poncle has confirmed it is working on 15 projects, including DLC and free updates for Vampire Survivors, and has expanded its studios. The company is also developing a dedicated Vampire Survivors Engine. Additionally, poncle and Mega Crit have partnered for a Steam bundle featuring Vampire Crawlers: The Turbo Wildcard and Slay the Spire 2.
Bethesda showed the Fallout: New Vegas team a "powerpoint about all the things Obsidian did wrong," dev says:…
Former Fallout: New Vegas senior designer Chris Avellone revealed that Bethesda presented Obsidian Entertainment with a PowerPoint detailing the game's perceived failures. Avellone expressed that this presentation was demoralizing, despite Obsidian's efforts to keep the Fallout franchise relevant. Bethesda later took the series in-house for Fallout 4 and Fallout 76, while Obsidian moved on to other original IPs.
ARC GAMES ANNOUNCES STRATEGIC LEADERSHIP TEAM UPDATES TO SUPPORT CONTINUED GROWTH AS AN INDEPENDENT PUBLISHER
Arc Games, an independent publisher of AA and indie titles, has announced several key leadership updates to support its continued growth. Michael Borras joins as VP of Business Development, while Jason Park, Zheng Zeng, and Jooyoung Chung take on expanded roles as Chief Operating Officer, Chief Technical Officer, and VP of Live Services, respectively. These changes aim to strengthen operational capabilities, expand global partnerships, and support the company's diverse publishing portfolio.
Vampire Survivors Dev Poncle Has Over 15 Games in Active Development
Developer Poncle, known for Vampire Survivors, is actively working on over 15 new games, including more titles in the 'Survivors' subgenre and original intellectual property. The studio is also expanding with new offices in Italy and Japan and has paused its third-party publishing efforts after a learning experience with 'Berserk or Die'.
Toei Getting Into Publishing Games
Toei has established a new division, Toei Games, which will focus on developing and publishing original intellectual property for PC via Steam, and consoles including PlayStation 5, Xbox Series X, and Nintendo Switch. The company plans to reveal its first title on April 24, 2026, with no release window yet announced. Kairosoft, known for simulation titles, designed the Toei Games logo.
Panic won't release Playdate titles that use some forms of generative AI
Panic will no longer allow developers to publish titles on its Playdate storefront, Catalog, that use generative AI tools for art, audio, music, text, or dialog. This policy change comes after a game that used AI for coding and writing was included in Playdate Season 2. While AI assistance in coding will still be permitted and flagged, the use of generative AI for creative assets is now prohibited.
Reforged Studios Secures $30 Million Strategic Investment from MEP Capital to Accelerate Gaming IP Platform Strategy
Reforged Studios has secured an initial $30 million growth investment from MEP Capital Management to accelerate its strategy of building a leading platform for video game intellectual property and publishing. This investment follows Reforged's recent acquisition of German publisher and developer Headup and will be used to acquire, enhance, and extend the lifecycle of gaming properties. Reforged aims to become a leading consolidator in the independent and mid-market gaming sector.
Krafton removed as publisher on Subnautica 2 Steam page, will still support release
Krafton has been removed as the publisher for Subnautica 2 on its Steam page. However, a Krafton spokesperson confirmed that the company will continue to support the game's early access launch.
Krafton still 'supporting the early access launch of Subnautica 2' despite its name being removed from the…
Krafton is still supporting the early access launch of Subnautica 2, despite its Steam page now listing subsidiary Unknown Worlds as the publisher. This change follows a period of legal dispute between Krafton and Unknown Worlds leadership regarding the game's performance goals and a potential bonus payout.
Bloober CEO says relying on one title creates 'too much risk' in today's market
Bloober Team CEO Piotr Babieno emphasizes the importance of operating with at least two concurrent major projects to mitigate risk in the current market. The studio is focusing on sustainable development, talent retention, and a balanced approach to production, currently working on original IPs, franchise expansions, and co-development titles.
KRAFTON Out as Subnautica 2 Publisher?
KRAFTON is no longer listed as the publisher for Subnautica 2 on its Steam store page, a change that reportedly occurred on April 7th. The article notes this development following a previous announcement where KRAFTON was confirmed as the publisher.
Subnautica 2 quietly removes Krafton as its named publisher from digital storefronts
Subnautica 2 has quietly removed Krafton as its named publisher on digital storefronts like Steam and the Epic Games Store, with developer Unknown Worlds now listed instead. This change occurs amidst an ongoing legal battle between Unknown Worlds and Krafton, with the developer's former CEO recently being reinstated. Krafton had previously announced an early access release window for the game, which Unknown Worlds' lawyers deemed a violation of legal proceedings.