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Publishing

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Games Industry

Jobs Roundup: March 2026 | ProbablyMonsters expands its leadership team

Several gaming companies have announced new executive appointments. ProbablyMonsters added Jonathan Lander, David Reid, and Mark Subotnick to its leadership team. Kasedo Games appointed Timea Edvi as publishing director, Sixteen Tons named Sebastian Nußuam as CCO, and Microsoft Gaming welcomed Alison Zeng as strategic partner manager. Additionally, Adam Orth has become COO at Midwest Games, and Arah Collins joins Escape Velocity Entertainment as senior narrative designer.

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Gamedeveloper.com

Outersloth shares contract terms and game funding lessons for sickos

Outersloth, the funding arm of Among Us developer Innersloth, has shared details about its game funding contracts and business model. The company aims to invest $25 million over five years into indie projects, focusing on sustainability and breaking even rather than infinite growth. Key terms include a 50 percent recoup for Outersloth, a 15 percent post-recoup share, and a fixed seven-year contract term, emphasizing a partnership approach with developers.

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Games Press

PROBABLYMONSTERS EXPANDS EXECUTIVE LEADERSHIP TO ADVANCE ITS NEXT PHASE OF PORTFOLIO AND PUBLISHING GROWTH

Independent video game company ProbablyMonsters has expanded its executive leadership team with the appointments of Jonathan Lander as Chief Publishing Officer, David Reid as Chief Marketing Officer, and Mark Subotnick as Chief Product Officer. These additions reinforce the company's integrated development and publishing strategy as it scales its portfolio of original titles.

Checkpoint Gaming

Jackbox Games is publishing Aussie game My Arms Are Longer Now

Jackbox Games will publish the single-player heist game My Arms Are Longer Now, developed by Toot Games. This marks Jackbox Games' entry into the publishing industry, aiming to support unconventional titles with their established framework. The game is set to release on PC in Spring 2026, with a console release to follow in 2027.

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Games Industry

New VR publisher launched to help devs innovate and survive until VR's "true breakout moment" arrives

Kevin Joyce has launched Evolution Publishing to support indie VR studios navigating the current market and aiming for virtual reality's eventual mainstream adoption. Despite recent challenges like Meta's strategic shifts and studio closures, Joyce believes the long-term outlook for VR is positive, emphasizing the need for innovative developers and improved comfort and usability in VR hardware.

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N4G

Resurrection of the Insomnia Gaming Festival cancelled due to lack of industry support

Unity will delist assets from publishers based in China, Hong Kong, and Macau from its Asset Store on March 31, 2026. This decision impacts digital distribution and publishing practices within the Unity ecosystem.

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Games Industry

Good Games Group has bought the Humble and Firestoke back catalogues. Now, newly renamed as Balor Games, it wants to invest in triple-I

Good Games Group, now rebranded as Balor Games, has acquired the back catalogues of Humble Games and Firestoke, encompassing over 50 titles. Led by Alan Patmore and Mark Nash, the company aims to become a leading 'triple-I' publisher, focusing on high-quality, impactful games and supporting developers across various budget levels.

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Games Industry

"We now have a clear vision for how Sumo fits into the new world" - inside the slimmed-down Sumo Group

Sumo Group, now co-led by Gary Dunn and Andy Stewart, is refocusing exclusively on co-development and work-for-hire services for partners, moving away from self-funded IP. This strategic shift follows staff reductions and the divestment of several studios, with support from parent company Tencent. The company aims to leverage its expertise in working with established IPs and offers flexible funding models, including co-funding, to collaborate on projects across various platforms like PC, consoles, and Roblox.

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PC Gamer

Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent

Nacon has postponed its Nacon Connect showcase, originally scheduled for March 4, due to filing for insolvency. The company cited a difficult economic environment and stated that resources will be refocused on upcoming releases and game development, with a new showcase planned for May. This decision follows financial difficulties experienced by its majority owner, Bigben Interactive.

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Video Gamer.com

Forza Horizon Devs Undeterred as Maverick Games Hunts New Publisher

Amazon Games has ended its publishing deal with Maverick Games, a studio founded by former Forza Horizon 5 creative director Mike Brown. Despite losing Amazon's backing, Maverick Games is actively seeking a new publisher for its narrative-led open-world racing game, with development reportedly progressing strongly.

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Tech Radar

Amazon pulls the plug on ambitious racing game project from former Forza Horizon devs, but stresses the 'flexibility' to find a more suitable publisher

Amazon Game Studios has ended its publishing agreement with Maverick Games, a studio founded by former Forza Horizon developers. While development of Maverick's debut open-world driving game will continue, the studio is now seeking a new publishing partner. Amazon also announced a partnership with Crystal Dynamics for two new Tomb Raider games.

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Gamedeveloper.com

Riot Games confirms layoffs within publishing division

Riot Games has confirmed layoffs within its publishing division, eliminating approximately 12 roles across three teams. This follows recent layoffs impacting the 2XKO development team. The company, fully acquired by Tencent in 2015, continues to support titles like Valorant and League of Legends.

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Invision Community

Nacon Files for Insolvency: What It Means for Upcoming Games, Studios, and Players | Invision Game Community

Nacon, the publisher behind titles like RoboCop: Rogue City and GreedFall, has filed for insolvency and requested judicial reorganisation in France. While operations and ongoing game support will continue in the short term, the company's long-term future, including upcoming projects like GreedFall 2: The Dying World and Test Drive Unlimited Solar Crown, depends on a court-approved restructuring plan.

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Gamedeveloper.com

Amazon ditches open world driving title from Maverick Games

Amazon Game Studios has terminated its publishing agreement with UK studio Maverick Games for its upcoming open-world driving title. The decision is part of Amazon's strategic evolution to focus on projects leveraging its unique strengths. Maverick Games, founded by former Forza Horizon team members, is now seeking a new publishing partner.

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Rock Paper Shotgun

Amazon ditch publishing duties on ex-Forza Horizon devs' story-driven open-world racer

Amazon has ended its publishing deal with Maverick Games, a studio founded by ex-Playground Games developers. Maverick Games, led by creative director Mike Brown, is now seeking a new publishing partner for its story-driven open-world driving game. Amazon cited a narrowing of focus to the Tomb Raider franchise and its Luna streaming service for the decision.

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Games Industry

Still Wakes The Deep dev The Chinese Room signs with Lyrical Publishing for new title

BAFTA-winning studio The Chinese Room has partnered with new publisher Lyrical Games for its first new intellectual property since separating from Sumo Group. Lyrical Games will provide full financing and strategic support while ensuring the studio retains IP ownership. This collaboration marks a significant step for The Chinese Room, known for titles like Still Wakes the Deep and Everybody's Gone to the Rapture.

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Games Industry

Secret Mode busted out of the Tencent-owned Sumo Group last year. Now what?

Secret Mode, an indie publisher owned by Sumo Group (which is in turn owned by Tencent), has successfully gained independence with the help of investment firm Emona Capital. This move came after Sumo Group announced a shift to exclusively focus on development services. Secret Mode's CEO Ed Blincoe and chief publishing officer James Schall detail the rapid acquisition process and the publisher's subsequent growth, including new hires and ambitious projects like Star Wars: Galactic Racer.

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