Sales Performance
Ongoing coverage on Sales Performance.
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Onimusha, Resident Evil, Pragmata, and Monster Hunter franchises boost Capcom H1 results
Capcom reported significant financial growth for the six months ending September 30, 2026, with net sales up 49% year-on-year. This surge was primarily driven by strong performance in its Digital Contents segment, fueled by major franchises like Resident Evil, Pragmata, Monster Hunter, and Onimusha. Several titles, including Resident Evil Requiem and Pragmata, exceeded sales expectations, contributing to an overall increase in unit sales.
Control Resonant Sells A Million Copies, Now Remedy’s Fastest Selling Game Ever
Remedy Entertainment's new game, Control Resonant, has achieved a significant sales milestone, selling over one million copies in just three weeks. This makes it the company's fastest-selling title to date, although it may not have recouped its development costs yet.
Control Resonant sells 1 million copies in 3 weeks to become Remedy's fastest-selling game ever
Remedy Entertainment announced that Control Resonant has sold over one million copies in its first three weeks, making it the studio's fastest-selling game to date. While this marks a significant sales achievement for the self-published title, the article also touches on the company's ongoing focus on profitable growth and building on its established franchises like Control and Alan Wake.
Rockstar co-founder Dan Houser blames himself for Max Payne 3 - "a large amount of that failure was on me"
Rockstar Games co-founder Dan Houser takes responsibility for the perceived failure of Max Payne 3, citing its lower-than-expected sales and a critical reception that he felt missed the mark. Despite critical acclaim for its mechanics and visual style, Houser believes his writing and decision-making contributed to the game not meeting commercial expectations.
Gears of War: E-Day Sold 230,000 Copies and Over 700,000 Premium Upgrades on Game Pass – Rumor
Gears of War: E-Day reportedly sold 230,000 copies, with a significant portion on Steam, while 1.7 million players accessed it via Game Pass. A substantial 722,000 players purchased the $30 Premium Edition upgrade. Despite generating an estimated $37 million in revenue, primarily from Game Pass upgrades, this figure falls far short of the game's alleged $400 million+ budget, raising concerns for The Coalition amidst Xbox's reorganization.
Big Walk made more money than Counter-Strike and Warcraft in August
New data from August reveals that Big Walk and Star Wars Zero Company achieved significant revenue on PC, outperforming established titles like Counter-Strike and World of Warcraft. Big Walk sold over a million copies in its first six days, while Star Wars Zero Company, despite a late launch, also performed strongly. Marvel Tōkon: Fighting Souls showed mixed results, with a decent console performance but a disappointing PC launch.
Former Starfield designer says Bethesda's sci-fi RPG probably won't get a sequel, because the original wasn't 'anywhere near successful enough'
Former Starfield designer Kurt Kuhlmann expressed doubt about a sequel, stating the game was not successful enough for Bethesda to pursue a second installment. He believes lessons learned from Starfield could have improved a sequel, particularly regarding its outpost building mechanic, but suggests the studio will likely prioritize The Elder Scrolls and Fallout.
Marvel's Wolverine beat Death Stranding 2's entire lifetime PS5 revenue in 3 days even with everyone making fun of it, analyst estimates, with 1.9M copies sold
Marvel's Wolverine has achieved significant sales success on PlayStation 5, surpassing Death Stranding 2's lifetime revenue within its first three days. Despite mixed critical reception and player feedback, the game sold 1.9 million copies and generated $130 million, positioning it as a top performer for PlayStation Studios this year, though still behind Marvel's Spider-Man 2.
Wardogs has already made more money than Marathon, and its Steam launch momentum is ahead of Arc Raiders and Helldivers 2
Wardogs has achieved significant commercial success on Steam, selling over 2.2 million copies and generating $70 million in revenue, outperforming Bungie's Marathon and showing stronger initial momentum than Arc Raiders and Helldivers 2. The game's pricing strategy is cited as a key factor in its success, though developer Bulkhead faces scrutiny over its work culture and CEO Joe Brammer's controversial comments.
14 amazing video games that were let down by awful marketing
This article discusses numerous video games that suffered from absent, misguided, or bizarre marketing campaigns, impacting their sales despite their quality. Examples range from Nintendo underselling Yoshi And The Mysterious Book to Square Enix's poor promotion of Marvel's Guardians Of The Galaxy and EA's controversial tactics for Dead Space 2 and Dante's Inferno.
CD Projekt Red talks Cyberpunk 2077 on Nintendo Switch 2, “very happy” with sales numbers
CD Projekt Red is "very happy" with the sales performance of Cyberpunk 2077 on the Nintendo Switch 2, with joint CEO Michał Nowakowski stating it was the best-selling third-party game on the platform at launch and has since broken even. The company was impressed with the hardware and the positive reception from both players and Nintendo.
Call Of Duty: Modern Warfare 4 Is Way Ahead Of Black Ops 7 Already By One Metric
Call of Duty: Modern Warfare 4 is reportedly outselling Call of Duty: Black Ops 7 on Steam by a significant margin, with nearly 400,000 copies sold before release compared to Black Ops 7's 200,000. The upcoming title's beta also saw higher concurrent player numbers. Analysts suggest Modern Warfare 4's current-gen-only release could boost sales for PlayStation 5 and Xbox Series X consoles.
Pearl Abyss Q2 2026: Crimson Desert tapers off, Black Desert flattens, DokeV eyes 2028
Pearl Abyss's Q2 2026 financial report indicates that Crimson Desert sold 2.11 million copies but saw a revenue decline post-launch, while Black Desert revenue remained flat year-over-year. The company is targeting a second-half 2028 release for DokeV and is continuing development on Plan 8, though marketing for DokeV is not expected until late 2027.
Halo: Campaign Evolved Sold 1.2 Million Copies, Performed Worst on Steam – Rumor
Halo: Campaign Evolved has reportedly sold 1.2 million copies, generating an estimated $67 million in revenue, with Steam sales underperforming significantly compared to Xbox and PlayStation. This underperformance on Steam is attributed to the value proposition of Halo: The Master Chief Collection, which includes multiple titles and competitive multiplayer, features lacking in Campaign Evolved. A substantial portion of Xbox players accessed the game through Game Pass.
Square Enix: Final Fantasy VII Rebirth for Switch 2 and Xbox and Adventures of Elliot performed solidly
Square Enix has reported that Final Fantasy VII Rebirth for Nintendo Switch 2 and Xbox, along with The Adventures of Elliot, have performed solidly. The company also noted significant growth in revenue and profit metrics.
Capcom says it wants Monster Hunter Wilds to outsell World 'over the medium to long term,' but it'll need to muster a lot of sales momentum to get there
Capcom aims for Monster Hunter Wilds to eventually outsell Monster Hunter: World, despite Wilds' slower sales momentum post-launch. The company has seen sales improve following performance fixes and the reveal of the Ascendance expansion, but Wilds still has a significant gap to close compared to World's 30 million units sold.
A generous demo, a big expansion, and "pricing measures": What Capcom is doing to get Monster Hunter Wilds' sales to "surpass" Monster Hunter World
Capcom is implementing strategies to boost sales for Monster Hunter Wilds, aiming to surpass the success of Monster Hunter World. These measures include ongoing technical performance improvements, a generous free demo available on PlayStation 5, Xbox Series X, and PC, and the upcoming expansion, Monster Hunter Wilds: Ascendance. The company has also implemented a permanent price drop for the base game.
Capcom is sticking with Monster Hunter Wilds as it wants to fix the game until it closes the 20 million sales gap to…
Capcom is committed to improving Monster Hunter Wilds' sales figures, aiming to surpass the 20 million unit gap compared to Monster Hunter World. The company plans to achieve this through ongoing technical enhancements, the upcoming "Ascendance" expansion, and strategic pricing adjustments. Despite initial performance issues on PC, Capcom believes continued improvements and the eventual Nintendo Switch port will help drive sales.
Monster Hunter Wilds Team Isn’t Giving Up, Aims to “Drive Total Sales Beyond Monster Hunter World”
Capcom is committed to improving Monster Hunter Wilds' performance and aims to surpass Monster Hunter World's total sales. Despite initial sales figures not meeting expectations, the publisher is encouraged by the response to the upcoming Ascendance expansion and recent price adjustments. Future updates will focus on technical enhancements and new content, including Master Rank quests and a new region, with the Ascendance expansion slated for a 2027 release.
As hype builds for Final Fantasy 7 Revelation, Remake and Rebirth continue to sell well
Final Fantasy 7 Remake and Rebirth are selling "several times better" than expected, according to trilogy director Naoki Hamaguchi. He noted that sales of the earlier games rise whenever a new installment in the trilogy gains attention, and that the PC market, particularly in Simplified Chinese, is a growing factor. Hamaguchi also stated that player feedback is influencing design choices for Final Fantasy 7 Revelation, with minigames becoming skippable and rewards being adjusted.