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Shader Compilation

Ongoing coverage on Shader Compilation.

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Gamespot

Your Nvidia GPU Needs A Driver Update Right Now, Unless You Enjoy Surprise Malware DLC

Nvidia has issued a critical security alert for its graphics card drivers on Windows and Linux, urging users to update to version 596.49 immediately. Hackers have exploited a vulnerability to gain unauthorized access to PCs, potentially stealing data or injecting malware. The company also introduced Auto Shader Compilation for RTX 50-series cards, designed to compile shaders in the background during idle times.

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Gamespot

Your Nvidia GPU Needs A Driver Update Right Now, Unless You Enjoy Surprise Malware DLC

Nvidia has issued a critical security alert for its graphics card drivers on Windows and Linux, urging users to update to version 596.49 immediately. Hackers have exploited a vulnerability to gain unauthorized access to PCs, potentially stealing data or injecting malware. The company also introduced Auto Shader Compilation for RTX 50-series cards, designed to compile shaders in the background during idle times.

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PC Gamer

Advanced Shader Delivery banishes long loads and shader stutter on first time launch, but only for certain games and there are a number of other caveats too

Microsoft's Advanced Shader Delivery technology now supports AMD RDNA 3, 3.5, and 4 GPUs, including the Radeon RX 7000, 8000, and 9000 series, via the latest Adrenalin drivers. This feature, previously exclusive to the ROG Xbox Ally, pre-compiles shaders to eliminate long load times and stuttering on first-time game launches, particularly benefiting titles like Forza Horizon 6, Call of Duty: Black Ops 6, and others downloaded through the Xbox app.

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Blues News

Evening Tech Bits

Nvidia has introduced a new 'Auto Shader Compilation' beta feature for its Nvidia App, designed to improve game load times by recompiling shaders in the background. The article also briefly mentions Nvidia's declining market share in China.

PC Gamer

The latest Nvidia App beta update adds DLSS 4.5 Dynamic Multi Frame Generation support and an intriguing Auto Shader…

The latest beta update for the Nvidia App introduces DLSS 4.5 Dynamic Multi Frame Generation support for RTX 50-series GPUs, enabling up to 6x frame generation for smoother gameplay. It also includes a beta preview of Auto Shader Compilation, which aims to rebuild DirectX 12 shader caches during system idle time after driver updates.

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Gamespot

Nvidia Is Attempting To Solve One Of PC Gaming's Biggest Problems: Shader Compilation

Nvidia is introducing an Auto Shader Compilation feature in its Nvidia App beta to address long shader compilation times in PC games. This feature compiles shaders in the background during idle periods, aiming to reduce waiting times for players. The update also includes support for DLSS 4.5 Dynamic Multi-Frame Generation on RTX 50-series GPUs.

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Digital Trends

One of the best-value gaming laptops available right now: RTX 5070 Ti, 32GB RAM, OLED, Core Ultra 9 for $1,549

The Acer Predator Helios Neo 16S gaming laptop is available for $1,549.99, featuring an NVIDIA GeForce RTX 5070 Ti, 32GB of DDR5 RAM, a 240Hz OLED display, and an Intel Core Ultra 9 processor. This deal offers significant value for a high-performance gaming laptop. Additionally, the article touches on Nintendo's potential Switch 2 design changes due to EU regulations and Nvidia's defense of its DLSS technology against AI upscaling criticisms.

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PC Gamer

Intel must also hate waiting for shaders to compile as it begins bundling pre-compiled code into Arc drivers for faster…

Intel is introducing a new service that bundles pre-compiled shaders into its graphics drivers for Arc GPUs, aiming to reduce game loading times by up to 50% and minimize stuttering. This initiative, part of Microsoft's Advanced Shader Delivery system, will also be supported by Nvidia for GeForce RTX users later this year and is already being utilized by the Xbox ROG Ally.

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PC Gamer

'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me

Nvidia aims for photorealistic graphics in future games by leveraging AI and path tracing, with a focus on improving real-time rendering to be indistinguishable from film. The company is also officially supporting Microsoft's Advanced Shader Delivery system to eliminate shader compilation stutters for PC gamers, with broader adoption expected across platforms and hardware vendors.

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