Unreal Engine
Ongoing coverage on Unreal Engine.
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Bluey is bounding back to consoles and PC in Bluey’s Happy Snaps
Gameloft has announced Bluey's Happy Snaps, a new game for Xbox, PlayStation, Nintendo Switch, and PC. Players will join Bluey and Bingo on adventures using a camera to capture favorite moments and create a scrapbook. The game is developed by Gameloft Brisbane and utilizes the Unreal Engine, with previous Bluey titles including Bluey: The Videogame and Bluey's Quest For The Gold Pen.
Ereban: Shadow Legacy launches April 16, 2026 on PlayStation 5 and Xbox Series X|S.
Ereban: Shadow Legacy will launch on April 16, 2026, for PlayStation 5 and Xbox Series X. The stealth-action platformer developed by Baby Robot Games and published by Selecta Play will be available digitally for $19, with physical Standard and Collector's Editions for PS5 available for pre-order. A demo is currently live on the PlayStation Store.
Epic Games Lays Off Over 1,000 Employees Amid Fortnite Slowdown and Industry Pressure
Epic Games has laid off over 1,000 employees due to declining Fortnite engagement and broader industry pressures, as confirmed by CEO Tim Sweeney. The company is implementing significant cost reductions and addressing challenges in maintaining consistent seasonal content for Fortnite. These layoffs are framed as a financial correction, not related to AI adoption, while Epic continues to invest in Unreal Engine and developer tools.
Fortnite developer Epic Games is cutting over 1,000 jobs
Epic Games, the developer behind Fortnite and Unreal Engine, is laying off over 1,000 employees due to declining Fortnite engagement and increased spending. CEO Tim Sweeney stated the company needs to downsize to achieve financial stability, with cost-saving measures also impacting contracting and marketing.
Annulus: Dark Fantasy Tactical RPG Global Launch Scheduled for April 8 - GameHaunt
Nirvana has announced that the dark fantasy tactical RPG Annulus will launch globally on April 8, 2026, for Android, iOS, and PC via Steam. The game features deep tactical combat with dynamic battlefields influenced by terrain, weather, and a unique Contamination System that balances buffs with debuffs. Players will manage diverse mercenary units with branching growth paths in a war-torn world.
CD Projekt sales rise 9% in 2025 driven Cyberpunk franchise
CD Projekt reported a 9% increase in sales revenue for 2025, reaching 867 million PLN, primarily driven by the Cyberpunk franchise. The launch of Cyberpunk 2077 Ultimate Edition on Nintendo Switch 2 and its release on PlayStation subscription services contributed significantly. Net profit rose by 33.7%, with substantial investments made in The Witcher 4, Cyberpunk 2, and a new IP codenamed Hadar.
CD Projekt Red's Hadar has moved onto the prototyping stage age, as The Witcher 4 team expands
CD Projekt Red's new intellectual property, codenamed Project Hadar, has entered the prototyping stage, with the development team actively designing and testing specific elements in Unreal Engine. The studio also reported that the team working on The Witcher 4 has expanded to 499 staff members.
The Witcher 4 is "steaming ahead" as CD Projekt rapidly expands with 220 new developers in the past year, and…
CD Projekt Red is rapidly expanding its development team, with over 220 new hires in the past year, bringing the total to nearly 1,000 employees. More than half of these developers, specifically 499, are now focused on The Witcher 4, indicating it's the studio's primary focus. Executives confirm that production is "steaming ahead," utilizing Unreal Engine technology to create detailed game worlds.
Witcher 4 And New IP At CD Projekt Get Fresh Updates; Here's The Latest
CD Projekt Red has significantly increased its development staff, with over 220 new hires primarily focused on The Witcher 4. The company also provided updates on its new IP, codenamed Hadar, and the project Sirius, while Cyberpunk 2's development team has also grown. CD Projekt Red invested heavily in future game development in 2025, reporting strong net earnings.
Next Mobile Battle Royale Playtest Starts March 26
The Sandbox has announced "Next," a new mobile battle royale game developed with Unreal Engine, featuring two distinct maps for solo and multiplayer modes. A playtest for "Next" will run from March 26th to April 5th, with registration closing on March 25th. The game integrates with The Sandbox platform, allowing for seamless transfer of identities and assets, and offers NFT rewards for daily quests.
Clair Obscur: Expedition 33 is '95 percent' made with Blueprints
Sandfall Interactive has developed Clair Obscur: Expedition 33 using a nearly unmodified version of Unreal Engine. This approach has helped the studio stay on track with its development schedule.
Clair Obscur: Expedition 33 is '95 percent' made with Blueprints
Aggro Crab, a co-developer for Clair Obscur: Expedition 33, revealed that the game is '95 percent' made using Unreal Engine's Blueprints visual scripting system. Studio head Nick Kaman shared insights into their development process, humorously comparing their approach to throwing rocks at a wall.
The Witcher 4, Control Resonant, And More Will Use Nvidia's Ray Tracing Enhancements
Nvidia is introducing new graphical enhancements focused on improving path tracing performance in open-world games, particularly for complex geometry like foliage and architecture. Their Mega Geometry system clusters geometric data to reduce computational load. This technology is being integrated into Unreal Engine and will be featured in upcoming titles like The Witcher 4 and Control Resonant.
Resident Evil Creator Shinji Mikami and Team Are Working on an AAA Action RPG
Resident Evil creator Shinji Mikami's new studio, Unbound Games, is reportedly working on a new AAA action RPG based on an original intellectual property. The multiplatform title will utilize Unreal Engine and appears to lean into fantasy themes, a departure from Mikami's signature survival horror. Developers who previously worked on series like Silent Hill and Devil May Cry are involved in the project.
How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Sandfall Interactive's CTO Tom Guillermin details the development process for Clair Obscur: Expedition 33, emphasizing how the team leveraged Unreal Engine's Blueprint visual scripting to grant designers maximum creative freedom. This approach allowed for efficient iteration and asset reuse, enabling the small studio to achieve its creative vision for the RPG, which is available on PlayStation 5.
Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
Sandfall Interactive's upcoming game, Clair Obscur: Expedition 33, was developed using Unreal Engine's Blueprints system for approximately 95 percent of its creation. This visual scripting approach allowed the small development team to achieve a highly polished look by enabling designers and artists to implement content with fewer programming roadblocks.
What does another French studio like the Solasta 2 team feel when it sees Clair Obscur: Expedition 33 win all the awards? It's a simple answer: pride
Tactical Adventures, the studio behind Solasta 2, expresses pride in the success of fellow French developer Sandfall Interactive and their game Clair Obscur: Expedition 33. Solasta 2, an RPG launching in early access, is compared to Baldur's Gate 3, and its developers emphasize the importance of quality polish, even for early access titles, a lesson learned from Kepler Interactive's support of Sandfall Interactive.
Final Fantasy 7 Remake Part 3 Will Have New Gameplay Mechanics
Final Fantasy VII Remake Part 3 is progressing smoothly and is already in a playable state, according to director Naoki Hamaguchi. The game is expected to be revealed this year and will feature new gameplay mechanics and elements. Square Enix will continue using a customized version of Unreal Engine 4 for development.
PROJECT LAMBDA: Half-Life is remade in Unreal Engine 4, and you can play the first chapter FOR FREE!
A fan project called Project Lambda has recreated the first chapter of Valve's classic first-person shooter Half-Life using Unreal Engine 4. This remake, available for free, offers a new visual perspective on the iconic Black Mesa Inbound chapter. While the project showcases impressive graphical updates, it also highlights high system requirements and a different artistic direction compared to the original.
Train Sim World 2 Review
Train Sim World 2 offers a detailed simulation of train driving across three distinct lines: the Bakerloo line in the UK, the Cologne-Aachen high-speed line in Germany, and the Sand Patch Grade in the US. While the core gameplay remains familiar, Dovetail Games has refined the engine and introduced new features like a livery editor and improved tutorials. Despite some lingering bugs and a lack of in-game manuals for complex operations, the game provides significant value, especially for fans of trains and simulation.