Video Game Graphics
Ongoing coverage on Video Game Graphics.
Latest coverage
Marvel's Spider-Man 2's new cel-shaded suit is a lot cooler in theory than it is in action as fans tear it apart for looking like cheap CGI: "It reminds me of Spy Kids"
Players are criticizing a new cel-shaded suit in Marvel's Spider-Man 2, inspired by Marvel Tokon: Fighting Souls, for clashing with the game's realistic aesthetic. Fans find the bright, cartoony style jarring, especially in cutscenes, with some comparing it unfavorably to cheap CGI and the Spy Kids films.
NBA 2K27 Drops Official Gameplay Trailer Showcasing Exciting Gameplay and Gorgeous Visuals
The official gameplay trailer for NBA 2K27 has been released, showcasing impressive visuals and dynamic gameplay. Early access begins August 28th for Deluxe and Ultra Edition pre-orders, with the full release on September 4th for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch.
Assassin’s Creed Codename Hexe Has “Large Scale” Linear Map and Better Graphics Than Shadows – Rumor
A new rumor suggests Assassin's Creed Codename Hexe will feature a large-scale linear map and improved graphics compared to Assassin's Creed Shadows. The game is reportedly priced at $69.99 for the Standard Edition on Xbox Series X/S, PlayStation 5, and PC, with a potential release date in June 2027, though this is considered a placeholder.
Star Wars: Galactic Racer looks too good to be a modern Star Wars title
The article discusses how the game Star Wars: Galactic Racer appears surprisingly modern in its graphics, contrasting with current Star Wars titles. It suggests the game's visual quality is notable, prompting a discussion about retro gaming aesthetics.
Possible new GTA 6 details continue to come early from European retailers as another says Rockstar's next game has performance and quality modes, but I'm not buying it
A European retailer's store page for Grand Theft Auto 6 suggested the game will feature performance and quality graphics modes on consoles, along with DualSense controller support and fast loading times. The article notes that Rockstar Games' previous title, Red Dead Redemption 2, did not offer such modes, and expresses skepticism about the retailer's generic description, suggesting it might be a placeholder.
'This almost looks like real footage' — A new look at GTA 6 and Vice City has been revealed and fans are…
Rockstar Games has released new footage of Grand Theft Auto 6, showcasing Vice City at sunset, which fans have praised for its realistic visuals. The game is set to launch on November 19, 2026, for PlayStation 5, Xbox Series X, and Series S, with pre-orders beginning on June 25. While the new visuals have impressed many, some players have noted graphical limitations and are concerned about performance.
Star Fox 64 Art Director Says Remake's Visuals "Bring Tears To My Eyes"
Takaya Imamura, the art director for Star Fox 64, expressed his emotional reaction to the updated visuals in the upcoming remake, stating they "bring tears to my eyes." He highlighted the challenges of conveying graphical differences on the Nintendo 64 and praised the advancements made for the new version, which he feels successfully capture the appeal of real-time graphics.
Star Fox designer “choked up” by graphics in new Nintendo Switch 2 remake
Original Star Fox designer Takaya Imamura expressed being moved by the realistic graphics in the upcoming Nintendo Switch 2 remake. Developed by Velan Studios, the game features a custom engine that blurs the line between pre-rendered and real-time visuals, impressing Imamura with its technological advancement. The Star Fox remake is set to launch on June 25 for the Nintendo Switch 2.
Gears of War: E-Day gives Marcus Fenix a makeover with "more detail in his eyelashes than his entire character…
Gears of War: E-Day showcases significant graphical improvements, particularly in character detail, with young Marcus Fenix featuring more intricate eyelashes than his entire original character model. This focus on detail highlights the evolution of emotional storytelling in the series and the capabilities of the Xbox Series X compared to the Xbox 360.
Video game graphics are nowhere near their peak—and Fatekeeper proves it
The article argues that video game graphics have not yet reached their full potential, using the game Fatekeeper as a prime example of current visual capabilities. It suggests that there is significant room for advancement in graphical fidelity within the industry.
BioShock creator: Nintendo Switch 2 and Steam Machine prove graphics have reached “diminishing returns”
BioShock creator Ken Levine believes that graphics have reached a point of diminishing returns, citing the Nintendo Switch 2, Steam Deck, and Steam Machine as evidence that current hardware is sufficient. He suggests that stylistic visuals age better than hyper-realism and that players increasingly prefer accessible hardware over raw graphical power.
BioShock creator says Nintendo Switch 2 proves gaming graphics are hitting “diminishing returns”
BioShock creator Ken Levine believes the gaming industry is experiencing diminishing returns in graphics, using the Nintendo Switch 2 as an example of hardware that prioritizes artistic style over photorealism. He argues that unique art direction and creative vision are more important for a game's longevity than cutting-edge technology.
Capcom's glad we hated Resident Evil Requiem's terrible DLSS 5 AI demo, because it means fans "really liked the original design of Grace"
Capcom producer Masato Kumzawa stated the company is pleased with the negative fan reaction to Nvidia's DLSS 5 demo for Resident Evil 4, as it indicates players appreciated the original character designs, particularly for Grace. The demo showcased AI-generated character models that were widely criticized for deviating from the game's established art style.
'It Was a Positive': Resident Evil Requiem Dev Is Pleased by Heated Reaction to DLSS 5 Grace
Resident Evil Requiem producer Masato Kumzawa views the strong player reaction to Nvidia's DLSS 5 technology, particularly its impact on character Grace Ashcroft's appearance, as a positive sign of fan engagement with the original design. While Capcom's stance on future DLSS 5 support remains unclear, the discussion highlights player attachment to established character aesthetics.
Assassin's Creed Hexe loses another game director, and it's the second one this year
Assassin's Creed Hexe has lost its second game director this year, Benoit Richer, who has departed Ubisoft to co-found a new indie studio. This follows the earlier departure of creative director Clint Hocking, with Jean Guesdon taking over as creative director. Separately, The Pokémon Company's Masaaki Hoshino addressed criticisms of Pokémon Champions' graphics, citing development limitations compared to previous titles like Pokkén Tournament.
Pokémon Champions Producer Acknowledges Visual 'Limitations' Amid Ongoing Fan Scrutiny of Series' Graphics
The technical director for The Pokémon Company has addressed ongoing fan criticism regarding the visual quality of the Pokémon series, specifically mentioning recent scrutiny of Pokémon Champions. This acknowledgment comes amidst continued fan discussions about the series' graphics.
Why 2002's Resident Evil Zero Still Looks Better Than Today's Games | HappyGamer
A Reddit discussion highlights that Resident Evil Zero's 2002 prerendered backgrounds still hold up against modern games, sparking debate about the artistic merits lost in the transition to real-time 3D graphics. The article argues that modern technology could revive prerendered backgrounds to create visually stunning and atmospheric game worlds, particularly for horror and mystery genres.
Pokemon Champions producer comments on the game’s graphics
Pokemon Champions producer Masaaki Hoshino addressed fan concerns about the game's graphics, stating that the team aimed to balance both visuals and gameplay. He highlighted the focus on a fair and robust battle system while also incorporating specific visual elements like realistic shadows and custom battle effects. Despite past criticisms of the series' graphics, Pokemon Champions has received positive initial impressions.
Acclaimed indie dev is leaning into the "uncomfortable uncanniness" that comes from hyper-realistic graphics…
Developers behind the upcoming horror game Prove You're Human are intentionally leaning into the "uncomfortable uncanniness" of hyper-realistic graphics. Creative director Remy Siu and Black Tabby Publishing co-founder Tony Howard-Arias believe the uncanny valley is a strength of the medium, especially as games pursue photorealism. The game, which features an AI robot desperately trying to convince the player it's human, is available to wishlist on Steam.
We must demand worse graphics to save the video games industry - Reader’s Feature
A reader argues that the video game industry must reduce graphics fidelity to combat unsustainable development costs, which have reached $300 million for some titles. The author highlights indie success stories like Clair Obscur: Expedition 33, which achieved massive profits on a small budget, suggesting that publishers should prioritize lower budgets, PlayStation 4-level graphics, shorter game lengths, and cheaper prices over chasing hyper-realistic visuals.