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Video Game Market

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Games Industry

Niko Partners: Chinese games market surpasses $50bn for the first time in 2025

China's video game market surpassed $50 billion in 2025 and is projected to reach $59.8 billion by 2030, according to Niko Partners. The growth is attributed to strong performance from new and existing titles, with mini-games being a significant segment. The report also notes the increasing use of AI and methods to bypass internet censorship.

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Retro Gamer

PS5 Pros all but vanish after GTA 6 reveal, going for up to $1,300 at the few stores with stock

The reveal of Grand Theft Auto 6 has caused a surge in demand for the PlayStation 5 Pro, leading to stock shortages at major retailers and inflated prices from third-party sellers, with some consoles listed for up to $1,300. While PlayStation Direct still offers the console at its $899 MSRP, availability is limited. This heightened demand suggests players are willing to pay a premium for the best possible experience for Rockstar's upcoming title, despite uncertainties about its performance on the Pro model.

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Retro Gamer

GTA 6 fans don't "go around buying nerdy niche" games, indie says, so fellow devs don't really need…

Indie developer Tomas Sala argues that the upcoming release of Grand Theft Auto 6 should not cause widespread fear among smaller game developers, as its primary audience likely does not overlap with niche genres. He suggests that players of Grand Theft Auto 6 are not typically interested in indie titles like sailing simulators or visual novels. Sala also points to data indicating infrequent game purchases among most players, implying that GTA 6's release may not significantly impact the sales of indie games.

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Games Industry

Niko Partners: India games market exceeds $1bn, forecast to reach $1.2bn by end of 2026

India's video game market surpassed $1 billion in revenue in 2025 and is projected to reach $1.77 billion by 2030, according to Niko Partners. The number of players is expected to grow to over 700 million by 2030, with female gamers now comprising nearly half of the player base. Mobile gaming remains the primary revenue driver, though audiences are exploring a wider range of genres on PC and console.

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Metro UK

GTA 6 could earn half of GTA 5's lifetime sales in one week predicts analyst

An analyst report from Newzoo suggests Grand Theft Auto 6 could generate between $3.25 billion and $5.2 billion in its launch week, potentially earning half of Grand Theft Auto 5's lifetime sales in just seven days. This projection refutes earlier claims of $1 billion in pre-orders within an hour, stating actual pre-order revenue was around $180 million in late June.

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My Nintendo News

US: Nintendo Switch 2 launch saw a big bump in physical video games sold

Physical video game sales in the United States saw a significant increase following the launch of the Nintendo Switch 2. This surge in physical sales offers positive news for the market, which has been trending towards digital distribution.

PC Gamer

Sony pulling back from PC also means it's pulling back from China

Sony appears to be scaling back its strategy of releasing single-player PlayStation titles on PC, a move that has drawn scrutiny. Analysis suggests this shift may be driven by concerns over Valve's dominance rather than competition from Xbox. Data indicates that China represents a significant market for PlayStation games on Steam, with titles like Death Stranding 2 and Stellar Blade seeing substantial sales from the region, suggesting that PC releases can boost PlayStation sales and overall game visibility.

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Gaming Bolt

GTA 6 Has Publishers Running Scared, And Now It’s Backfiring

The immense anticipation for Grand Theft Auto 6 is causing publishers to strategically shift their release dates, potentially leading to a crowded market in earlier months. This scramble to avoid direct competition with Rockstar's juggernaut may result in other highly anticipated games overshadowing each other, rather than being overshadowed by Grand Theft Auto 6 itself. The article questions whether this fear-based release strategy is detrimental to the success of other titles and explores alternative approaches.

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Game Hunt

First Nintendo Authorized Store Opens to the Public in the Philippines - GameHaunt

Nintendo has opened its first authorized retail store in the Philippines at SM Makati, Manila, on November 28, 2024. The store offers official Nintendo hardware, software, and exclusive merchandise, featuring interactive demo stations and local warranty support. This marks a significant expansion for Nintendo into the Philippine market, moving away from grey-market imports.

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Gamedeveloper.com

Arc Raiders tops 16 million sales and could be heading to China

Arc Raiders has surpassed 16 million sales worldwide, with publisher Nexon reporting significant playtime and revenue contributions from the extraction shooter. Nexon has also secured an ISBN license for China and plans closed beta tests, indicating a potential expansion into the lucrative market. The company is also restructuring its development efforts, cancelling some projects and reallocating resources to others, including a mobile title being co-developed with Tencent.

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Wolfs Gaming Blog

Saros Is Selling Slower Than Returnal

Sony's exclusive game Saros has sold over 300,000 copies in its first two weeks, generating approximately $22 million. Despite the availability of more PlayStation 5 consoles compared to when Returnal launched, Saros is selling at a slower pace due to a more crowded gaming market. The article suggests that while initial sales are soft, word-of-mouth could still boost its long-term performance.

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Push Square

PS5 Will Soon Be Cheaper Than Switch 2 in Japan, But Is It Going to Make Any Difference?

The PlayStation 5 will become cheaper than the Nintendo Switch 2 in Japan starting May 25th, following a ¥10,000 price increase for the Switch 2. Despite this, the PlayStation 5 continues to significantly underperform in Japanese sales compared to the Nintendo Switch, largely due to a lack of exclusive titles that appeal to the Japanese market.

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Push Square

MLB The Show Creators Are Eyeing a New PS5 Rival

Konami is launching its baseball simulation game, eBaseball: Pro Spirit 2026, worldwide on July 16th for PlayStation 5, marking the first global release for the series. This move aims to provide a new competitor to MLB The Show, featuring realistic gameplay powered by the eBaseball Engine and including various single-player and online modes. While it lacks an MLB license, it will feature teams and players from Japan's professional league, NPB.

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Games Industry

UKIE: UK games market reaches £8.7bn in 2025

The UK games market reached £8.7 billion in 2025, driven by digital software and hardware sales, including the launch of the Nintendo Switch 2. While the mobile segment and game-related merchandise saw growth, the UK games industry experienced a significant decline in employment, with hundreds of companies cutting jobs.

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Push Square

For All the Talk About Crimson Desert, Nothing Beats MLB The Show on the US PS5 Chart

MLB The Show 26 topped the North American PlayStation 5 sales charts for March, surpassing the highly anticipated Crimson Desert. While Crimson Desert led sales in Europe, MLB The Show 26 did not chart in the top 20. Other notable titles on the charts include Resident Evil Requiem and Bungie's new shooter, Marathon.

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Invision Community

UK video game spending grew to £5.4bn in 2025, driven by the mobile segment | Invision Game Community

UK consumer spending on video games reached £5.4 billion in 2025, marking a 7.4% year-on-year growth driven primarily by the mobile segment, which generated £1.88 billion. Mobile games now account for 35.5% of the total market revenue, showing an accelerated growth rate compared to the previous year. The report also highlighted that video games continue to be dominated by ownership rather than subscriptions, unlike music and video industries.

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PC Gamer

Capcom proudly announces 2025 was its 12th straight year of growth, and it has PC to thank for it

Capcom has announced its 12th consecutive year of growth, with PC gaming driving the majority of its sales and profit. CEO Kenzo Tsujimoto believes PC will become the world's leading gaming platform and plans to increase investment in film adaptations of Capcom's intellectual properties to boost game visibility and sales.

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N4G

Roblox and Minecraft players are less likely to play traditional AAA video games

Newzoo analyst Ben Porter notes that players of Roblox and Minecraft show minimal overlap with audiences for traditional AAA titles like Assassin's Creed Shadows and Ghost of Ytei. This suggests distinct player bases within the gaming landscape.