Studio CEO Defends Crunch While Acknowledging Social Pressure
Bulkhead CEO Joe Brammer stated crunch is not mandatory but admitted to social pressure. He highlighted employee stock ownership and a four-day work week. The studio reportedly seeks employees who embrace hard work and checks social media for anti-crunch sentiment.
- Entities
- Bulkhead
- Crunch
- Joe Brammer
- Wardogs
Coverage across 1 outlet
WARDOGS Studio CEO Says Crunch is Never Mandatory, Admits to Social Pressure to Work Longer Hours
Bulkhead CEO Joe Brammer clarified statements regarding crunch, asserting it is not mandatory at the studio despite admitting to social pressure that may encourage longer hours. He highlighted that 80% of the studio's shares are owned by 50% of its staff, indicating shared success, and noted that 50% of WARDOGS' development involved a 4-day work week with employees receiving the entire month of December off.
WARDOGS Studio Wants to be Known For Crunch, Says CEO
Joe Brammer, CEO of Bulkhead, stated that crunch is an inevitable and valued part of the studio's development process for games like WARDOGS. The company actively seeks employees who embrace hard work and even checks social media for anti-crunch sentiment, while also offering financial incentives for those who engage in crunch.