How to direct unconventional games like Control Resonant
Remedy Entertainment's creative director Mikael Kasurinen discusses the development process for Control Resonant, emphasizing the challenges of creating a new gameplay genre within an original setting. The studio focused on establishing core concepts early and propagating the vision throughout the team to foster investment and accelerate decision-making for the ambitious sequel.
Gamedeveloper.com
- Entities
- Mikael Kasurinen
- Remedy Entertainment
- PlayStation 5
- Xbox Series X
- Game Design
- Game Development
- Control Resonant
- Control
Original source
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