Crimson Desert is "opposite" to most open-world games because the "magic kicks in" later, says Arkane Lyon boss: "Might be why so many find investing time in it rewarding"
Arkane Lyon studio director Dinga Bakaba believes Crimson Desert's slower early-game pacing, which introduces new mechanics gradually, is key to its rewarding player experience. He contrasts this with games that front-load content, suggesting Crimson Desert's 'friction' makes it 'sticky' in an era of fast consumption. While some players find this approach engaging, others prefer games like The Legend of Zelda: Breath of the Wild.
Retro Gamer
- Entities
- Pearl Abyss
- Deathloop
- The Elder Scrolls IV: Oblivion
- Kingdom Come: Deliverance
- Crimson Desert
- Dinga Bakaba
- The Legend of Zelda: Breath of the Wild
- Game Design
- Open World Games
- Dishonored 2
- Arkane Lyon
Original source
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