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Dinga Bakaba

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Gamespot

Here’s What’s Going On With Marvel’s Blade And Its Developer Amid Xbox “Reset”

Amidst Microsoft's business 'reset' involving layoffs and studio sales, the future of Arkane Lyon and its game Marvel's Blade is uncertain. The French studio is undergoing consultation, with potential outcomes ranging from sale to closure, impacting the development of the delayed and reportedly over-budget Blade game, which was announced in 2023 without gameplay footage.

Eurogamer

Arkane Lyon's Blade game isn't dead, despite rumours following Xbox Games Showcase no-show

Despite rumors suggesting the cancellation of Arkane Lyon's Marvel's Blade game, insider Jeff Grubb has clarified that the project is not dead and is still in development. The game, which was revealed at The Game Awards 2023 and is set in Paris, has not been shown publicly since, leading to speculation about its status. Arkane Studios director Dinga Bakaba previously stated the team was hard at work on the title.

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PC Gamer

Crimson Desert does what other games do backwards and that's why it's a beautiful freak of nature, says imsim…

Dinga Bakaba, studio director at Arkane Lyon, praises Crimson Desert for its unique approach to game design, noting that it functions opposite to most games by introducing new mechanics and systems gradually. He highlights how the game maintains player engagement through friction and depth, rather than rapid consumption, a quality he finds appealing for immersive sim enthusiasts.

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Gaming Bolt

Crimson Desert’s “Opposite” Design to Other Open-World Games Helped Success, Says Arkane Lyon Boss

Arkane Lyon studio director Dinga Bakaba believes Crimson Desert's success stems from its "opposite" design to typical open-world games, front-loading "gameyness" before introducing its magical elements. Released on PC, PlayStation 5, and Xbox Series X/S, the game has sold 4 million copies, with Pearl Abyss providing consistent post-launch support.

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Retro Gamer

Crimson Desert is "opposite" to most open-world games because the "magic kicks in" later, says Arkane Lyon boss: "Might be why so many find investing time in it rewarding"

Arkane Lyon studio director Dinga Bakaba believes Crimson Desert's slower early-game pacing, which introduces new mechanics gradually, is key to its rewarding player experience. He contrasts this with games that front-load content, suggesting Crimson Desert's 'friction' makes it 'sticky' in an era of fast consumption. While some players find this approach engaging, others prefer games like The Legend of Zelda: Breath of the Wild.

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