Final Fantasy 7 Rebirth Director Discusses Narrative Ambiguity and Future
Director Naoki Hamaguchi is intentionally keeping fan theories unconfirmed to preserve player discovery. He believes the RPG genre faces a crisis due to streaming, emphasizing the need for engaging gameplay. Hamaguchi also noted a desire for more action elements in modern RPGs.
Coverage across 4 outlets
Final Fantasy 7 Revelation’s Director Kept Coming Back To The Witcher 3 For Inspiration
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that The Witcher 3: Wild Hunt and Horizon served as significant inspirations for the game's cinematic storytelling and player agency. Hamaguchi frequently revisited The Witcher 3 for its excellence in delivering satisfying, cinematic moments within gameplay mechanics. Square Enix aims for Final Fantasy 7 Rebirth to feature a "planetary scale" world upon its April 2027 release.
Final Fantasy 7 Revelation: Our Big Interview with Director Naoki Hamaguchi and Battle Director Teruki Endo
Final Fantasy VII Rebirth director Naoki Hamaguchi and battle director Teruki Endo discuss the game's development, including the decision-making process behind the subtitle and considerations for physical media. The interview touches on various aspects of the game's creation.
Final Fantasy 7 Revelation Director Says He Cries During a Certain Scene Every Time He Plays
Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that a specific scene focusing on Cloud's identity and his connection to Zack and Aerith makes him cry every time he plays it, even after 40 playthroughs. He explained that 'Revelation' was chosen as the title to signify the end of the trilogy and the unveiling of all answers. The game is set for a simultaneous worldwide release in Spring 2027 on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
Final Fantasy 7 Revelation director says streamers have caused "a bit of a crisis" for RPGs, and it's up to devs to make sure fans actually want to play a game themselves
Naoki Hamaguchi, director of Final Fantasy 7 Revelation, expressed concern that the rise of game streaming could lead to players feeling satisfied by watching content rather than playing games themselves. He believes developers must create experiences that inspire players to engage directly with the game to overcome this "crisis" for the RPG genre. Hamaguchi stated that Final Fantasy 7 Revelation is being developed with this challenge in mind, incorporating player choices that impact progression.
Final Fantasy 7 Rebirth Director Won’t Comment on Theories to Avoid “Search for The ‘Right Answer'”
Final Fantasy 7 Rebirth director Naoki Hamaguchi stated that he will not comment on fan theories about the game's narrative to avoid guiding players to a "right answer." He believes the extensive discussion generated by the story's ambiguities indicates the design is working as intended. While an announcement for Final Fantasy 7 Remake Part 3 is underway, no release date or official title has been revealed.
Final Fantasy 7 Rebirth director won't confirm or deny fan theories because that would ruin the fun
Final Fantasy VII Rebirth director Naoki Hamaguchi stated he will not confirm or deny fan theories about the Remake trilogy's narrative to preserve the enjoyment of discovery. The trilogy, including Final Fantasy VII Remake and Final Fantasy VII Rebirth, takes significant liberties with the original game's story, introducing elements like diverging timelines.
Final Fantasy 7 Rebirth Director 'Very Aware' Square Enix Needs to Figure Out How to Get the Next-Generation of Fans Into the Franchise
Final Fantasy 7 Rebirth director Naoki Hamaguchi acknowledges Square Enix's challenge in attracting younger players to the franchise. He is focused on finding ways to introduce the series to a new generation of fans.
Final Fantasy 7 Rebirth Director Says Clair Obscur’s Success Shows Appetite for More Action Gameplay
Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, believes modern gamers desire more action elements, citing Clair Obscur: Expedition 33 as an example of a turn-based RPG successfully integrating real-time mechanics. He suggests this trend reflects a player preference for both strategic depth and immediate feedback. Hamaguchi also discussed the challenges of adapting the original Final Fantasy 7's combat for the Remake trilogy.