Final Fantasy 7 Rebirth Director Explains Limited Job System
Director Naoki Hamaguchi confirmed each character will have four distinct jobs. This decision stems from the increasing complexity of modern game development. However, all party members can access all jobs from the start, simplifying gameplay.
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Final Fantasy 7 Revelation director personally vetoed having to unlock new jobs for each character throughout the game
Final Fantasy 7 Rebirth director Naoki Hamaguchi personally decided to allow all party members access to all FITS jobs from the start, overriding an initial plan for individual character unlocks. This decision simplifies the job system, though unique costumes for each job and separate cosmetic skins will still be available for players to customize character appearance.
Final Fantasy 7 Revelation Only Offers 4 Jobs Per Character, But Each Has A “Defined Role”
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that each character will have only four distinct jobs, a departure from previous Final Fantasy titles with job systems. He explained that this limitation is due to the complexity of modern game development and the desire to ensure each job has a defined role and contributes significantly to the battle system's strategic depth. Despite the reduced number of jobs, the game will feature nine playable characters, resulting in a total of 36 unique FITS (Function Integrated Tactical Suitwear).
Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much…
Final Fantasy 7 Rebirth director Naoki Hamaguchi stated that each character will have four distinct jobs, a decision influenced by the increasing difficulty of game development. He contrasted this with earlier Final Fantasy titles like Final Fantasy 5, which featured over 20 jobs, noting that modern games require bespoke animations for each character, making such extensive systems unfeasible for standalone titles.