Final Fantasy 7 Revelation director considers less in-game guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi is exploring options to offer players less in-game guidance, responding to feedback that current on-screen hints can be too strong. Gaming Bolt reports that the game will retain robust guidance for newcomers, with the team considering customizable options for experienced players who prefer a more unguided open-world experience.
Retro Gamer adds that Square Enix is considering options to allow players to customize guidance features. Hamaguchi stated that the game will include more on-screen guidance than previous titles to help players navigate the open world, but acknowledges that not all players may want this level of assistance.
Coverage across 2 outlets
Final Fantasy 7 Revelation has more "on-screen guidance" to stop players feeling lost, but Square Enix is already "considering options" for those who hate hand-holding, lead says
Square Enix is considering options to allow players to customize guidance features in Final Fantasy 7 Revelation, following feedback that some players prefer less hand-holding. Director Naoki Hamaguchi stated that the game will include more on-screen guidance than previous titles to help players navigate the open world, but acknowledges that not all players may want this level of assistance.
Final Fantasy 7 Revelation Director Says Team is Investigating Ways to Offer Less Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi is exploring options to offer players less in-game guidance, responding to feedback that the current on-screen hints can be too strong. While the game will retain robust guidance for newcomers, the team is considering customizable options for experienced players who prefer a more unguided open-world experience.