Final Fantasy VII Revelation Perfects Combat with New Job System
Square Enix claims Final Fantasy VII Revelation's combat is perfected, integrating a new job system via character outfits and aiming to stay true to the original story.
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Final Fantasy 7 Revelation devs were "able to remain true" to the original 1997 JRPG, lead says, even if the story order "might be shifted up a bit"
Square Enix director Naoki Hamaguchi stated that Final Fantasy VII Revelation aims to remain as true as possible to the original 1997 JRPG, even if some story beats are reordered. While the developers might consider certain elements less important, fan perception is prioritized, leading to minimal omissions. The remake trilogy will adjust the sequence of events, such as the Rocket Town story, to better fit the new narrative structure.
Final Fantasy 7 Revelation's combat "reached its perfected state" by embracing the series' "iconic" job system, says director
Final Fantasy 7 Revelation director Naoki Hamaguchi states the game's combat system has reached its perfected state by embracing the series' iconic job system, now integrated as the Function Integrated Tactical Suitwear (FITS). This system allows for deep customization, enabling players to assign different jobs to characters like Cloud, blending close-range combat with magic. The game also features a larger open world than its predecessor and player choices will influence story moments leading to the final battle.
Final Fantasy 7 Revelation battle system has been "perfected", Square Enix claims, as it closes out its RPG…
Square Enix claims the combat system in Final Fantasy VII Revelation has been perfected, building upon the foundations of Final Fantasy VII Remake and Rebirth. The upcoming JRPG will feature a new "FIT" system where character outfits determine their skills, and will launch simultaneously on all platforms in spring 2027.