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Guild Wars 3 Promises Seamless Action MMO Experience

Unique sources
3
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Articles
3
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Updated
4 days ago
Sentiment
Mostly positive
across coverage
SummarySYNTHESIZED

ArenaNet is developing Guild Wars 3 with a new momentum system for fluid movement and combat. This innovative approach blends actions like wall-running and gliding into a seamless, action-game-like experience. The MMORPG is slated for a Fall 2027 beta on PC and PlayStation 5.

Coverage across 3 outlets

3 articles
Tech Radar

ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'

ArenaNet studio head Colin Johanson detailed Guild Wars 3's new momentum system, which aims to create fluid transitions between movement and combat, a first for the MMORPG genre. This system allows players to maintain momentum through actions like jumping, gliding, and wall-running, seamlessly blending them with combat for a more action-game-like experience. The game is scheduled for a Fall 2027 beta on PC and PlayStation 5.

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Retro Gamer

With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this"

Guild Wars 3 is aiming for a more visceral, action-RPG-like combat experience with a new momentum system that allows for wall-running and impactful attacks. Developer ArenaNet is focusing on making the MMO accessible for both new and returning players, with a launch planned for PlayStation 5 and PC.

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Gamespot

Guild Wars 3 Plays Unlike Any Other MMO, And That’s A Good Thing

Guild Wars 3 is set to redefine the MMORPG genre with its unique, fluid combat and traversal systems, moving away from traditional action bars and tab-targeting. Developed by ArenaNet, the game emphasizes momentum-based movement and environmental interaction, aiming to provide an equally engaging experience on both PC and PlayStation 5 with controller support.

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