Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse 'had some very dark corners that may have accelerated the timeline of our failure,' but adds, 'it wasn't the primary cause'
Former Highguard lead technical artist Josh Sobel has clarified his earlier statements regarding the game's demise, admitting his initial reaction to criticism was a mistake fueled by stress. While acknowledging that online discourse may have accelerated the game's failure, he stated it was not the primary cause, attributing the outcome to multiple factors and the game's release in a crowded genre.
PC Gamer
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