Vague Patch Notes: When the MMORPG is failing
The author reflects on the feeling of dread and disillusionment experienced when playing MMORPGs that are perceived to be failing or lacking direction, citing examples like WildStar, Star Wars: The Old Republic, and Champions Online. This analysis explores the psychological impact of "vague patch notes" and the collapse of future potential in the genre, even when games transition to free-to-play models.
Massively Overpovered
- Entities
- Star Wars: The Old Republic
- Champions Online
- WildStar
- Game Design
- Final Fantasy XIV
- MMORPG
- City of Heroes
- Blade & Soul
- Free-to-Play
- World of Warcraft: Cataclysm
- Ashes of Creation
- Carbine Studios
Original source
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