'Players got better than we expected': Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion's endgame
Monster Hunter Wilds: Ascendance director Takuro Hiraoka stated that Capcom is re-evaluating its difficulty standards for the upcoming expansion's endgame. He explained that the base game's difficulty was intentionally set lower to avoid alienating new players, but the player base proved more skilled than anticipated. The team aims to balance the expansion to satisfy both new and veteran players seeking challenging endgame content.
PC Gamer
- Entities
- Monster Hunter Wilds
- Difficulty
- Monster Hunter Wilds Expansion “Ascendance”
- Takuro Hiraoka
- Game Design
- PC
- Steam
- Capcom
Original source
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