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Rockstar Games Forced Crunch to Appease Executives, Says Former Red Dead Redemption Designer

A former designer for Rockstar Games, Kris Roberts, has detailed the studio's history of mandatory crunch, particularly during the development of Red Dead Redemption. Roberts explained that work hours expanded to include full Saturdays and encouraged Sundays, often driven by executive visits rather than genuine development needs. He also mentioned that the studio is currently facing accusations of encouraging crunch again, alongside issues with bonus payments and pay inequity.

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