Saber Interactive has "no real development in North America any more"
Saber Interactive's Chief Creative Officer Tim Willits stated that the company no longer has significant game development operations in North America, with development now spread across 15 global studios. He emphasized the need for smart location choices in game development and criticized wasteful spending on large-scale projects, citing SnowRunner and Warhammer 40,000: Space Marine 2 as examples of cost-effective successes.
Games Industry
- Entities
- Business Strategy
- Insurgency: Sandstorm
- Development Costs
- Game Development
- Nintendo
- Tim Willits
- Warhammer 40,000: Space Marine 2
- Embracer
- SnowRunner
- Saber Interactive
Original source
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