"There is a limit to progress based on price": In today's AI hardware disaster, Stellar Blade Blood Rain devs prioritize "making the game playable" for as many people as possible
Shift Up CEO Hyung-Tae Kim emphasized the importance of making games playable on current-generation hardware, citing price limitations for PCs and consoles. The studio is prioritizing optimization for its upcoming action game, Stellar Blade: Blood Rain, rather than relying on future hardware advancements. This approach aims to ensure broader accessibility for players, similar to the successful PC port of the original Stellar Blade.
Retro Gamer
- Entities
- Xbox
- Hardware Accessibility
- Stellar Blade: Blood Rain
- Video Game Industry
- Shift Up
- Stellar Blade
- Hyung-Tae Kim
- PlayStation 5
- PC
- Game Development
- Optimization
Original source
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