Subnautica 2 Update 1.1 Adds New Region and Prawn Suit
The upcoming 1.1 update for Subnautica 2's early access will introduce a new biome. This scariest region yet features the Collector Leviathan and the return of the Prawn Suit. The update also enhances creature reactions and adds new customization options.
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Subnautica 2 Early Access 1.1 Update Improves Creature Flinches So You'll Know When You've Hit Them With the Survival Multitool — but No, You Still Can't Kill Fish
Unknown Worlds is releasing the Early Access 1.1 update for Subnautica 2 today, July 8. This update introduces improvements to creature flinch reactions, making it clearer when players hit them with the survival multitool. However, players will still not be able to kill the game's fish.
Subnautica 2 Dev Reveals What to Expect From Upcoming Early Access 1.1 Update
Unknown Worlds has revealed details about the upcoming 1.1 update for the early access survival game Subnautica 2. The update will introduce a new vehicle and a new region focused on the Collector Leviathan.
What to expect from Subnautica 2 update 1.1
Unknown Worlds is preparing the 1.1 update for the early access survival game Subnautica 2, which will introduce new creatures, resources, a new biome called "The home of the Collector Leviathan," and the return of the Prawn Suit. This update will also include a progression and story-driven extension to the game's adventure, with Design Lead Anthony Gallegos describing it as the "scariest the game has been yet."
Subnautica 2's next region will be its "scariest" yet, but it hides the chassis we've all been waiting for
Unknown Worlds Design Lead Anthony Gallegos shared details about the upcoming first major early access update for Subnautica 2, Update 1.1. This update will introduce a new, "scariest" region featuring the Collector Leviathan and a highly requested chassis, likely the PRAWN Suit. The update also includes improvements to the Biomod system, performance, multiplayer features like emotes and proximity voice chat, and expanded player customization.