Subnautica 2 Early Access to Feature Co-Op, New Content
Unknown Worlds is planning extensive updates for Subnautica 2's early access, including co-op features, quality-of-life improvements, and new explorable regions.
Coverage across 3 outlets
Unknown Worlds outline a bunch of incoming small Subnautica 2 updates including predator behaviour adjustments and proximity chat
Unknown Worlds has outlined upcoming updates for Subnautica 2, including adjustments to predator behavior, the addition of proximity voice chat, and improvements to the biomods system. The developer also teased the return of the Prawn Suit from the original game in a future region update.
Unknown Worlds talk about what’s coming to Subautica 2 in Early Access
Unknown Worlds has detailed upcoming updates for Subnautica 2's Early Access period, focusing on expanding core systems, adding co-op features like proximity voice chat and character customization, and introducing new content such as a vehicle and explorable region. The developers are prioritizing player feedback, particularly regarding the game's approach to vulnerability and survival over traditional combat, aiming to improve creature encounters and player mitigation tools.
Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems
Unknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.
Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems
Unknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.