Elder Scrolls 6 Development Continues with Refined Creation Engine
Bethesda is focusing on The Elder Scrolls 6, utilizing an upgraded Creation Engine 3. Lessons learned from Starfield's development are improving the engine's refinement process. Despite the long wait, Bethesda acknowledges player bases for other titles allow for unhurried development.
Coverage across 4 outlets
The Elder Scrolls 6 will keep Skyrim's famous cheese physics – now Bethesda needs to give me a reason to care
The Elder Scrolls 6 will continue to use Bethesda's Creation Engine, the same engine that powered Skyrim and its famous physics for objects like cheese. The author argues that while the engine allows for complex object persistence, Bethesda has not fully leveraged its physics capabilities in vanilla gameplay. They suggest that future Bethesda titles should utilize the engine's potential for more interactive puzzles and gameplay mechanics.
"Elder Scrolls 6 is taking so long that we're just making our own," declare RPG devs taunting Todd Howard and wearing the skin of Morrowind like a jacket
Indie developer NerveLabs is developing two ambitious RPGs, The Lantern of the Laughless Saint and The Holy Fool, partly as a response to the long wait for The Elder Scrolls 6. The developers humorously taunt Todd Howard and Bethesda, stating they are making their own version of a long-awaited RPG. The Lantern of the Laughless Saint, inspired by Morrowind, is set to release this year and will feature co-op support.
The Elder Scrolls 6 Director Says “We Have Millions of People Playing Our Other Games”
Todd Howard, director at Bethesda Game Studios, stated that the majority of the studio is focused on The Elder Scrolls 6, acknowledging its long development cycle compared to previous titles. He highlighted the challenge of serving existing player bases for games like Skyrim and Fallout 76 while developing new titles, and also commented on the industry-wide struggle with determining investment in game projects due to high expenses and uncertain returns.
There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games"
Bethesda Game Studios director Todd Howard stated that there is no rush to release The Elder Scrolls 6, as the studio benefits from having millions of players engaged with their other titles like Fallout and Starfield. He explained that the longer development and reveal cycle for The Elder Scrolls 6 is a shift from how games like Skyrim and Fallout 4 were handled.
Todd Howard Says Everyone Should “Just Pretend We Didn’t Announce” Elder Scrolls 6
Todd Howard stated that The Elder Scrolls 6 is still a long way off and suggested fans should pretend it hasn't been announced yet. He explained his preference for announcing games closer to their release to manage player expectations and excitement. Howard also mentioned the challenges of developing multiple large-scale projects simultaneously.
Elder Scrolls 6 Development Could Go Smoother Than Starfield For A Key Reason
Todd Howard, studio head at Bethesda Game Studios, stated that The Elder Scrolls 6's development should be smoother than Starfield's due to improved use of their Creation Engine 3. The team is focused on refining the engine alongside development, avoiding the challenges faced during Starfield's creation with Creation Engine 2. Howard also confirmed Bethesda's commitment to their proprietary engine over alternatives like Unreal Engine.
Starfield’s Development Taught Bethesda Lessons About Handling the Engine for The Elder Scrolls 6
Bethesda director Todd Howard revealed that the development of Starfield provided valuable lessons for handling the Creation Engine, which has been upgraded to Creation Engine 3 for The Elder Scrolls 6. Despite initial challenges in the transition, the team is reportedly happy with the current state of the technology and its progress.
With The Elder Scrolls 6, Todd Howard says Bethesda has "handled" the Creation Engine "better than we ever have" thanks to lessons learned from Starfield
Bethesda Game Studios has improved its Creation Engine for The Elder Scrolls 6, learning from the development of Starfield. Todd Howard stated that the team has handled engine updates better than ever before, leading to a more productive development cycle for the upcoming RPG. Lessons learned from Starfield's Creation Engine 2 have been applied to Creation Engine 3 for The Elder Scrolls 6.
Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs:…
Bethesda Game Studios executive producer Todd Howard provided insights into the development of The Elder Scrolls 6, confirming it is built on Creation Engine 3. He discussed the studio's approach to engine development, drawing lessons from Starfield's creation on Creation Engine 2. Howard also touched upon the studio's development philosophy, team sizes, and the long anticipation for the next installment in the Elder Scrolls series.