Eiji Aonuma believed it was his "fault" that The Wind Waker wasn't as meaty as other Zelda games
The Legend of Zelda series producer Eiji Aonuma expressed that he felt responsible for The Wind Waker's perceived lack of content, attributing it to the need to make the game more compact for its release. He aimed to avoid a similar impression with future titles. The article also briefly mentions Shigeru Miyamoto's desire for horseback combat in Twilight Princess.
Retro Gamer
- Entities
- The Legend of Zelda: Tears of the Kingdom
- Shigeru Miyamoto
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: The Wind Waker
- The Legend of Zelda: Ocarina of Time
- Game Design
- Action RPG
- Nintendo
- Eiji Aonuma
Original source
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