Wardogs Early Access Launch Sees Massive Sales and Server Issues
Wardogs has achieved remarkable success in Steam Early Access, selling over 2 million copies in just five days. Despite overwhelming player numbers causing server congestion and initial technical problems, the game has garnered a largely positive reception. Developer Bulkhead is actively addressing player feedback and working on improvements for the tactical shooter.
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- Wardogs
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- Early Access
Coverage across 7 outlets
Wardogs Sells 2 Million Copies in 5 Days as Early Access Shooter Blows Up on Steam
The early access shooter Wardogs has achieved significant commercial success, selling 2 million copies within its first five days of release on Steam. This rapid sales figure indicates strong player interest and a successful launch for the title.
Wardogs Is a Hit on Steam, and It’s Already on Sale for $33
The new online first-person shooter Wardogs has achieved significant success on Steam since its release on September 10. The game is currently available for $33 through Fanatical.
UK studio Bulkhead's Wardogs sells over a million copies and tops 350,000 concurrent players on launch day
Bulkhead's new tactical shooter, Wardogs, has achieved over one million copies sold and surpassed 350,000 concurrent players on its launch day into Steam Early Access. Despite server congestion, the studio's CEO expressed gratitude and emphasized ongoing development and player feedback for future improvements.
Wardogs dev reflects on the FPS game's messy Steam takeover: "We either fix the queue now or we're f***ed"
Massive multiplayer shooter Wardogs experienced a chaotic launch on Steam, with over 365,000 concurrent players overwhelming the servers and causing issues with anticheat bans. Developer Bulkhead, led by figures like Howard Philpott and James Tatum-Dean, worked quickly to deploy a hotfix that resolved the login queue problems. Despite initial setbacks, the game achieved over 1.5 million sales and an 83% Steam review average.
Wardogs sold over 1 million copies in its first 24 hours, making its launch a bright spot in an otherwise tough year for…
Wardogs has achieved a strong launch, selling 1.25 million copies within its first 24 hours. Despite initial server issues that led to negative reviews, the multiplayer FPS developed by Bulkhead is highlighted as a success in a year that has seen other competitive shooters struggle. The game's flexible approach to gameplay and its unique in-game economy are cited as key factors in its strong performance.
1,25 miljoner sålda ex för Wardogs det första dygnet
The tactical shooter Wardogs has sold 1.25 million copies in its first day of early access. Despite strong sales, the game has received a 'Mixed' rating on Steam due to issues such as network errors, lack of colorblind options, and anti-cheat problems with Proton.
Wardogs Surpasses 1 Million Copies Sold on Day One, Blows Past 300k Peak Concurrent Players on Steam
The game Wardogs has achieved significant success, selling over one million copies on its first day. It also reached a peak of over 300,000 concurrent players on Steam, indicating strong player engagement.
What is the exact release time of Wardogs?
Bulkhead has announced the official global release times for their new First-Person Shooter, Wardogs. The game will be available on September 10, 2026, at 9:00 a.m. PT / 12:00 p.m. ET, with specific times provided for various international regions. This marks the early access launch for the MilSim title.
Here's the Wardogs release time for your region
Wardogs will launch into early access on September 10 for most regions, with a simultaneous worldwide release. The 100-player milsim, described as a blend of Arma and Battlefield, will not have a preload option, requiring players to download its 50GB size on day one.
FPS devs put two bullets in Steam's dumbest debate and move up Wardogs release date: "Player numbers will undoubtedly decline significantly," but that "will not deter us"
First-person shooter Wardogs is launching in Steam Early Access earlier than expected this summer. Developer Bulkhead stated their goal is to build a sustainable community of 3,000 to 5,000 players, acknowledging that player numbers will likely decline after the initial release but asserting this will not deter them. The studio is pushing the release forward due to positive internal testing feedback and optimization.