"20 players is the sweet spot": Guild Wars 3's action game combat is a first for MMOs, but it doesn't work at traditional raid scale
ArenaNet is developing Guild Wars 3 with a focus on action game-like combat and fluid movement, drawing inspiration from titles like Prince of Persia and The Legend of Zelda: Breath of the Wild. This approach shifts away from traditional MMO raid scales, aiming for a 'sweet spot' of around 20 players for optimal combat experience. The developers are also incorporating lessons from live service games to make the MMO more approachable.
- Entities
- Game: Helldivers 2
- Game: Guild Wars 2
- Person: Colin Johanson
- Game: Prince of Persia
- Game: Fallout 76
- Game: Guild Wars 3
- Company: ArenaNet
- Topic: Action Game Combat
- Person: Kevin Stocker
- Game: Fortnite
- Topic: MMOs
- Game: World of Warcraft
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Design
- Topic: Live Service Games
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