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ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'

ArenaNet studio head Colin Johanson detailed Guild Wars 3's new momentum system, which aims to create fluid transitions between movement and combat, a first for the MMORPG genre. This system allows players to maintain momentum through actions like jumping, gliding, and wall-running, seamlessly blending them with combat for a more action-game-like experience. The game is scheduled for a Fall 2027 beta on PC and PlayStation 5.

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