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Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems before it launched, lead says: "We didn't care"

Clair Obscur: Expedition 33's creative director Guillaume Broche revealed that developers at Sandfall Interactive were told their game's unique blend of action and turn-based combat would be disliked by players. Despite these warnings, the team proceeded with their vision, which has since been praised, even winning multiple Game of the Year awards. Broche also commented on the charm of imperfections in games, contrasting them with overly polished but ultimately boring titles.

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