Clair Obscur writer shares production advice that could improve your game's story
Jennifer Svedberg-Yen, writer for Sandfall Interactive's Clair Obscur: Expedition 33, shared production advice emphasizing understanding audience communication preferences. She highlighted the importance of tailoring information delivery to individual team members, citing examples of how art director Nicholas Maxson-Francomb preferred keywords while environment artists needed more detailed suggestions.
Gamedeveloper.com
- Entities
- Guillaume Broche
- Sandfall Interactive
- Storytelling
- Nicholas Maxson-Francomb
- Jennifer Svedberg-Yen
- Game Writing
- Clair Obscur: Expedition 33
Original source
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