DLSS 5 Moves NVIDIA’s Upscaling Tech Toward Full Neural Rendering
NVIDIA unveiled DLSS 5 at GTC, a new neural rendering system designed to enhance real-time game graphics with photorealistic lighting and materials. Expected to launch this fall, DLSS 5 uses an AI model to process color and motion data, aiming for cinematic realism at up to 4K resolution. Several major studios, including Bethesda, Capcom, and Ubisoft, are already implementing the technology in upcoming titles like Starfield and Assassin's Creed Shadows.
CGmag Online
- Entities
- Neural Rendering
- The Elder Scrolls IV: Oblivion Remastered
- AI
- Assassin's Creed Shadows
- Tencent
- Phantom Blade Zero
- Upscaling Technology
- Hogwarts Legacy
- Resident Evil Requiem
- Bethesda
- Warner Bros. Interactive Entertainment
- PC
- Jensen Huang
- Todd Howard
- Starfield
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