Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”
Former Naughty Dog senior game designer Benson Russell stated that the studio learned from developing The Last of Us that crunch is a requirement for making games at their level. Russell explained that internal deadlines are treated as external, and employees are incentivized to work overtime, with bonuses offered for larger contributions. Reports from 2020 and earlier also highlighted Naughty Dog's culture of unhealthy working hours, with developers expressing concerns about the sustainability of such practices.
Gaming Bolt
- Entities
- Crunch
- Naughty Dog
- Josh Scherr
- Intergalactic
- The Last of Us
- Amy Hennig
- Benson Russell
- Uncharted
- PlayStation 5
- Jason Schreier
- Game Development
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