Skip to content
feed.gg
gamingbolt.com
Gaming Bolt
Read at gamingbolt.com ↗
opinion

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog senior game designer Benson Russell stated that the studio learned from developing The Last of Us that crunch is a requirement for making games at their level. Russell explained that internal deadlines are treated as external, and employees are incentivized to work overtime, with bonuses offered for larger contributions. Reports from 2020 and earlier also highlighted Naughty Dog's culture of unhealthy working hours, with developers expressing concerns about the sustainability of such practices.

Article tone: Very negative
Lead image for “Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement””, published by gamingbolt.com
Image · gamingbolt.com

This article was reported and published by gamingbolt.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamingbolt.com ↗