Ghost of Yōtei’s World Feels Bigger Than Tsushima Thanks to Clever Tricks, Says Art Director
Sucker Punch Productions' art director Joanna Wang discussed how Ghost of Yōtei's world was designed to feel larger than Ghost of Tsushima through clever visual tricks and environmental design, rather than actual size. The studio experimented with mechanics like rock climbing, inspired by The Legend of Zelda: Breath of the Wild, but ultimately decided against them to maintain the 'wandering ronin' fantasy. Ghost of Yōtei was released exclusively on PlayStation 5 in October 2025 and has received positive reviews.
Gaming Bolt
- Entities
- Ghost of Yotei
- Joanna Wang
- Ghost of Tsushima
- Open World
- Sucker Punch Productions
- Jason Connell
- PlayStation 5
- Nate Fox
- The Legend of Zelda: Breath of the Wild
- Game Design
Original source
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