Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before: 'One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things'
ArenaNet's Guild Wars 3 aims to innovate within the MMORPG genre with a focus on dynamic movement and visceral action combat. The game, set 1,000 years before Guild Wars 2 in the land of Orr, introduces mechanics like wall running, mantling, and seamless transitions between gliding and combat, all powered by a momentum system. This approach aims to create a fluid experience distinct from traditional MMOs, with developers Colin Johanson and Kevin Stocker highlighting how movement directly impacts combat effectiveness.
- Entities
- Game: Guild Wars 2
- Person: Colin Johanson
- Game: Guild Wars 3
- Company: ArenaNet
- Person: Kevin Stocker
- Topic: Game Design
- Topic: MMORPG
- Topic: Action Combat
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