Housemarque says it 'hancrafted levels, art, design, and combat encounters' and 'kind of connect them in a procedural matter' to create Saros' ever-changing levels
Housemarque's upcoming PlayStation 5 title, Saros, will feature handcrafted levels that are procedurally connected, leading to altered layouts and new paths upon respawning. Creative director Gregory Louden and art director Simone Silvestri highlighted the game's roguelike mechanics and the team's extensive playtesting to ensure a fluid player experience.
- Entities
- Person: Gregory Louden
- Person: Simone Silvestri
- Company: Housemarque
- Topic: Procedural Generation
- Platform: PlayStation 5
- Game: Saros
- Topic: Roguelike
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