"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2
Greg Foertsch, director of Star Wars Zero Company and former art director on XCOM 2, emphasizes the importance of keeping development teams together to foster institutional knowledge and trust. He argues that this cohesion, demonstrated by Firaxis Games' work on the XCOM series, leads to better games and is a valuable lesson for an industry frequently impacted by layoffs.
Rock Paper Shotgun
- Entities
- Institutional Knowledge
- Firaxis Games
- Star Wars: Zero Company
- XCOM 2
- Layoffs
- Greg Foertsch
- Sid Meier's Railroads!
- Game Development
- Bit Reactor
- XCOM: Enemy Within
- Marvel's Midnight Suns
Original source
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