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Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"

A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.

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