Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"
A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.
- Entities
- Person: Kurt Kuhlmann
- Game: The Elder Scrolls III: Morrowind
- Topic: Lore
- Company: Bethesda
- Person: Michael Kirkbride
- Game: The Elder Scrolls V: Skyrim
- Game: The Elder Scrolls II: Daggerfall
- Topic: Game Design
- Topic: Timeline
- Person: Todd Howard
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