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Kurt Kuhlmann

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EurogamerNeutral

The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran

Former Skyrim co-lead designer Kurt Kuhlmann suggests that The Elder Scrolls Online's ongoing success occupied the fanbase, preventing a Fallout: New Vegas-style spin-off for Skyrim. Kuhlmann also noted that series creator Todd Howard was protective of the franchise, potentially avoiding a situation similar to the perceived rivalry between Bethesda and Obsidian over Fallout games.

Retro GamerNeutral

Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"

A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.

IGNNegative

The Elder Scrolls Doesn't Have a New Vegas-Like Spinoff Because Todd Howard Is 'Very Protective' of the Franchise, Former Dev Claims

A former Bethesda developer claims that The Elder Scrolls franchise has not seen a spinoff similar to Fallout: New Vegas because Todd Howard is highly protective of the IP. This suggests a reluctance to experiment with the series outside of its core RPG formula.

PC GamerPositive

Former Elder Scrolls writer Kurt Kuhlmann is '100% convinced' a load-bearing bit of series lore was inspired…

Former Bethesda writer Kurt Kuhlmann believes a significant piece of Elder Scrolls lore, the 'Dragon Break' concept, originated from a simple typo in an internal timeline document. He recounts how this accidental error, combined with Michael Kirkbride's creative interpretation, led to the complex narrative device that explains multiple endings in The Elder Scrolls: Daggerfall and influences the series' lore.

Retro GamerNeutral

The Elder Scrolls hasn't had a Fallout: New Vegas-style spin-off because of a "very protective" Todd…

Veteran designer Kurt Kuhlmann suggests that The Elder Scrolls never received a Fallout: New Vegas-style spin-off due to Todd Howard's protective stance over the franchise. Kuhlmann implies that the success of Fallout: New Vegas created a perception of competition between Bethesda and Obsidian, which Howard may have wanted to avoid repeating with The Elder Scrolls.

PC GamerNeutral

Former Elder Scrolls designer Kurt Kuhlmann on Fallout: New Vegas diehards: 'I don't know that Todd wanted to…

Former Elder Scrolls designer Kurt Kuhlmann discusses the perception that Obsidian Entertainment makes better Fallout games than Bethesda, noting Todd Howard's protectiveness over the series. He suggests The Elder Scrolls Online helped alleviate pressure by providing a current Elder Scrolls experience for fans.

PC GamerNegative

Former Starfield designer says Bethesda's sci-fi RPG probably won't get a sequel, because the original wasn't 'anywhere near successful enough'

Former Starfield designer Kurt Kuhlmann expressed doubt about a sequel, stating the game was not successful enough for Bethesda to pursue a second installment. He believes lessons learned from Starfield could have improved a sequel, particularly regarding its outpost building mechanic, but suggests the studio will likely prioritize The Elder Scrolls and Fallout.

EurogamerNeutral

Skyrim loremaster says The Elder Scrolls never got a Fallout: New Vegas-style game because Bethesda is "very protective" over its golden goose

Former Skyrim developer Kurt Kuhlmann suggests Bethesda's protective stance over The Elder Scrolls franchise prevented the creation of a Fallout: New Vegas-style spin-off. He believes Bethesda, particularly Todd Howard, wanted to avoid comparisons that favored external studios like Obsidian Entertainment, unlike what happened with Fallout: New Vegas. While The Elder Scrolls Online provided an ongoing experience, Kuhlmann implies a missed opportunity for a different kind of Elder Scrolls game.

FZ.seVery negative

Före detta Starfield-utvecklare: "Det lär inte bli något Starfield 2"

Former lead systems designer for Starfield, Kurt Kuhlman, believes a sequel is unlikely due to the first game's insufficient sales. He suggests that while a Starfield 2 could have better realized Todd Howard's vision, the current game doesn't quite match that potential.

Gaming BoltNegative

Former Starfield Lead Systems Designer Claims It Wasn’t “Near Successful Enough” For A Sequel

Former Starfield Lead Systems Designer Kurt Kuhlmann believes the game was not commercially successful enough to warrant a sequel, stating it was "nowhere near successful enough." He also expressed regret that a potential Starfield 2 could have better realized director Todd Howard's original vision for the game.

Gaming BoltNegative

Bethesda is Too Protective of The Elder Scrolls to Allow New Vegas-Style Spinoffs, Says Skyrim Co-Lead

Former Skyrim co-lead Kurt Kuhlmann stated that Bethesda is highly protective of The Elder Scrolls franchise, preventing the creation of New Vegas-style spinoffs. This contrasts with the Fallout series, where Obsidian Entertainment developed Fallout: New Vegas. While Todd Howard is protective, The Elder Scrolls Online has helped alleviate pressure, and anticipation for The Elder Scrolls 6 remains high, with Xbox CEO Asha Sharma praising an early build.

Retro GamerNegative

"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…

Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.

IGNVery negative

'I Don’t Think Starfield Was Anywhere Near Successful Enough to Do a Starfield 2' – Former Bethesda Dev Casts Doubt on Sequel

A former Bethesda lead systems designer, Kurt Kuhlmann, expressed doubt about the likelihood of a Starfield sequel. He stated that the game was not successful enough to warrant a follow-up, suggesting that sales figures may not have met expectations.

Retro GamerNegative

Laying off the people making The Elder Scrolls 6 while desperately trying to get The Elder Scrolls 6 finished "doesn't make any sense," says former Bethesda dev

Former Bethesda lore expert Kurt Kuhlmann criticizes Xbox owner Microsoft's decision to lay off veteran developers working on The Elder Scrolls 6, stating it makes no business sense. The layoffs, which impacted experienced creators rather than management, follow reports of pressure to speed up production for The Elder Scrolls 6 and Fallout.

Retro GamerNegative

Elder Scrolls lore master and 20-year Bethesda veteran Kurt Kuhlmann can't find a job after being laid off months…

Veteran Bethesda developer Kurt Kuhlmann, known for his work on The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, has been laid off from Lightspeed LA. Kuhlmann, who spent two decades at Bethesda Game Studios, is now seeking new employment, highlighting the current instability in the game development industry. The article notes ongoing layoffs at companies like Microsoft and Xbox, emphasizing that even experienced professionals are not immune to industry downturns.

Retro GamerNegative

"We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda

Former Starfield lead systems designer Kurt Kuhlmann stated that the game may have been too ambitious for Bethesda Game Studios, admitting "we shouldn't have made it." He cited the need for a large engine overhaul and insufficient team size to create the intended content, suggesting the scope was too wide even for Todd Howard's vision of a game that wasn't just "Skyrim in space."

Rock Paper ShotgunNegative

"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship

Former Bethesda developer Kurt Kuhlmann claims most employees at the studio wanted to work on The Elder Scrolls 6 after Fallout 4, but Todd Howard directed them to develop Starfield instead. Kuhlmann suggests this direction was unexpected for many staff and contributed to Starfield's critical reception, contrasting with Howard's personal excitement for the space RPG.

Gaming BoltNegative

Skyrim Co-Lead Thought Bethesda Would Start The Elder Scrolls 6 Development Right After Fallout 4

Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected to begin development on The Elder Scrolls 6 immediately after Fallout 4, but the studio instead focused on Fallout 76 and the new IP Starfield. Kuhlmann expressed that the decision to prioritize Starfield, described by Todd Howard as his 'dream game,' was a surprise to many developers who would have preferred to work on The Elder Scrolls 6.

Retro GamerNegative

"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard…

Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard prioritized the new IP Starfield. Kuhlmann expressed personal preference for developing The Elder Scrolls 6 over Starfield and Fallout 76, suggesting this sentiment was shared by much of the studio.

PC GamerNegative

Former Skyrim co-lead says Bethesda making Starfield instead of TES6 came out of nowhere: 'It was very much: Guess…

Former Bethesda co-lead designer Kurt Kuhlmann reveals that many developers expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard instead pushed for the new IP Starfield. Kuhlmann expresses personal disappointment and suggests the studio majority would have preferred to work on TES6. The article contrasts Starfield's lukewarm reception with the success of Baldur's Gate 3.