Kurt Kuhlmann
Reporting and statements that mention Kurt Kuhlmann.
Latest coverage
Laying off the people making The Elder Scrolls 6 while desperately trying to get The Elder Scrolls 6 finished "doesn't make any sense," says former Bethesda dev
Former Bethesda lore expert Kurt Kuhlmann criticizes Xbox owner Microsoft's decision to lay off veteran developers working on The Elder Scrolls 6, stating it makes no business sense. The layoffs, which impacted experienced creators rather than management, follow reports of pressure to speed up production for The Elder Scrolls 6 and Fallout.
Elder Scrolls lore master and 20-year Bethesda veteran Kurt Kuhlmann can't find a job after being laid off months…
Veteran Bethesda developer Kurt Kuhlmann, known for his work on The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, has been laid off from Lightspeed LA. Kuhlmann, who spent two decades at Bethesda Game Studios, is now seeking new employment, highlighting the current instability in the game development industry. The article notes ongoing layoffs at companies like Microsoft and Xbox, emphasizing that even experienced professionals are not immune to industry downturns.
"We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda
Former Starfield lead systems designer Kurt Kuhlmann stated that the game may have been too ambitious for Bethesda Game Studios, admitting "we shouldn't have made it." He cited the need for a large engine overhaul and insufficient team size to create the intended content, suggesting the scope was too wide even for Todd Howard's vision of a game that wasn't just "Skyrim in space."
"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship
Former Bethesda developer Kurt Kuhlmann claims most employees at the studio wanted to work on The Elder Scrolls 6 after Fallout 4, but Todd Howard directed them to develop Starfield instead. Kuhlmann suggests this direction was unexpected for many staff and contributed to Starfield's critical reception, contrasting with Howard's personal excitement for the space RPG.
Skyrim Co-Lead Thought Bethesda Would Start The Elder Scrolls 6 Development Right After Fallout 4
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected to begin development on The Elder Scrolls 6 immediately after Fallout 4, but the studio instead focused on Fallout 76 and the new IP Starfield. Kuhlmann expressed that the decision to prioritize Starfield, described by Todd Howard as his 'dream game,' was a surprise to many developers who would have preferred to work on The Elder Scrolls 6.
"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard…
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard prioritized the new IP Starfield. Kuhlmann expressed personal preference for developing The Elder Scrolls 6 over Starfield and Fallout 76, suggesting this sentiment was shared by much of the studio.
Former Skyrim co-lead says Bethesda making Starfield instead of TES6 came out of nowhere: 'It was very much: Guess…
Former Bethesda co-lead designer Kurt Kuhlmann reveals that many developers expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard instead pushed for the new IP Starfield. Kuhlmann expresses personal disappointment and suggests the studio majority would have preferred to work on TES6. The article contrasts Starfield's lukewarm reception with the success of Baldur's Gate 3.
Skyrim and Fallout 4 artist says Bethesda's Todd Howard has too many yes men: "A lot of people were afraid to…
Former Bethesda colleague Dennis Mejillones suggests that Todd Howard, a key figure in games like Skyrim and Fallout 4, faces a problem with 'yes men' due to his celebrity status, potentially hindering critical feedback. This contrasts with Kurt Kuhlmann's view that Howard was too often pulled away from Starfield's development, highlighting a debate on how much direct input Howard should have.