OD Will Have a System For Players That Are Too Scared to Continue, Says Hideo Kojima
Hideo Kojima discussed his upcoming Xbox-exclusive horror game OD, revealing a system designed for players who might find the game too scary. He also shared that the concept for OD originated during the development of Death Stranding, and many companies rejected the idea as too unconventional. The game is being developed with Unreal Engine and MetaHuman, and is expected to utilize Microsoft's cloud technology.
Gaming Bolt
- Entities
- Microsoft
- Xbox
- Unreal Engine
- Death Stranding 2: On the Beach
- Hideo Kojima
- Xbox
- Horror Game
- Game Design
- Death Stranding 2
- Asha Sharma
- OD
- Phil Spencer
- Kojima Productions
- Physint
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