OG God of War devs didn't expect the PS2 classic to take 4 years to make, but they "didn't know any better" and "crunched like motherf***ers"
Original God of War developers at Sony Santa Monica Studio did not anticipate the PS2 classic would take four years to complete, admitting to intense crunch periods due to youth and enthusiasm. While crunch is now largely discouraged, the article reflects on the extended development times of early titles compared to modern games and the ongoing discussion about work-life balance in the industry.
Retro Gamer
- Entities
- Crunch
- PlayStation 2
- Kinetica
- God of War Ragnarök
- Sony Santa Monica
- Game Development
- The Elder Scrolls 6
- God of War III
- God of War
- Tim Moss
Original source
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