One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them
Unknown Worlds developers Anthony Gallegos and Scott MacDonald discussed the decision to maintain a non-violent approach in Subnautica 2, despite some player feedback from one country requesting weapon crafting. The studio emphasizes environmental cohabitation and adapting to the world over conquest, a core tenet stemming from the franchise's origins. While acknowledging the desire for self-defense, the team plans to address this through narrative means rather than direct player weaponry.
Eurogamer
- Entities
- Survival Game
- Scott MacDonald
- Unknown Worlds
- Charlie Cleveland
- Game Design
- Anthony Gallegos
- Subnautica
Original source
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