Unknown Worlds
Unknown Worlds business and news from across the web.- Subnbautica 2, counting 4M players, teases multiplayer improvements and the next major content releaseKrafton's Unknown Worlds has announced that Subnautica 2 has sold four million copies in early access. Future updates will include improvements to the biomod system, wrecks, blight encounters, and voice-over priority. The developers are also working on multiplayer enhancements like emotes and less-laggy proximity voice chat, alongside a major content drop featuring a new zone, creatures, resources, and story.
- Subnautica 2 Dev Reveals What to Expect From Upcoming Early Access 1.1 UpdateUnknown Worlds has revealed details about the upcoming 1.1 update for the early access survival game Subnautica 2. The update will introduce a new vehicle and a new region focused on the Collector Leviathan.
- Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect nextDeveloper Unknown Worlds is actively working on updates for Subnautica 2, which has reached 4 million players. Upcoming improvements include enhancements to the Biomod system, wrecks, parasite encounters, and voiceover priorities. New social features like proximity voice chat and character customization are also planned, alongside the first major early access content drop featuring a new region, creatures, resources, and a new chassis. The studio aims to implement these changes without requiring players to restart their existing saves.
- Subnautica 2 Early Access ReviewSubnautica 2's Early Access release offers a challenging co-op survival experience on an alien ocean world. Players must manage resources, build underwater bases, and explore to uncover the fate of a missing crew, though inventory management can feel tedious early on. Despite minor bugs, the game delivers an atmospheric and engaging experience.
- Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much…Lead designer Anthony Gallegos expressed relief that Subnautica 2 succeeded despite significant development challenges, including delays and a lawsuit involving parent company Krafton. He stated that the development team remained focused on creating the best possible game, driven by their passion for the Subnautica franchise.
- Subnautica 2 tries to be more like Alien: Isolation than Silent Hill 2, which is why the leviathans are invincible nowSubnautica 2's design lead Anthony Gallegos explains that making leviathans invincible is inspired by games like Alien: Isolation, not a commitment to pacifism. This design choice aims to maintain tension and threat by removing the option to fight, drawing parallels to how players often mastered combat in games like Silent Hill 2 rather than engaging with its horror elements.
- Part of me wishes we could see the Subnautica 2 the devs scrapped: The Dwarf Fortress of ecosystem simulatorsSubnautica 2 game design lead Anthony Gallegos revealed that Unknown Worlds explored numerous scrapped ideas for the sequel, including an ecosystem simulator and a more expansive planetary exploration model similar to No Man's Sky. While some concepts, like a complex clam and urchin ecosystem simulation, were deemed too difficult to convey to players, others were considered before the team settled on the current direction for the game.
- Subnautica 2 gets first hotfix to tweak the behaviour of certain creaturesUnknown Worlds has released a hotfix for Subnautica 2, its early access underwater survival game, to address player feedback on creature behavior. The update includes adjustments to Hammerheads, Marrowbreaches, and Nibblers, aiming to make them more predictable without necessarily reducing their threat. This hotfix is the first to directly respond to player discussions about combat and avoidance options within the game's design.
- Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything elseSubnautica 2's design lead, Anthony Gallegos, clarified that the game's no-killing policy is not about pacifism but a design choice to prevent players from mastering combat over exploration. He explained that removing combat encourages players to engage with the world and maintain the intended tension, drawing inspiration from games like SOMA and Alien: Isolation.
- Subnautica 2 Hotfix Modifies Creature Behavior Further So Some Predators Will Attack Players Less OftenUnknown Worlds has released a third hotfix for Subnautica 2's early access version. This update further modifies creature behavior, specifically reducing the frequency with which some predators attack players, addressing community feedback.
- Subnautica 2 update makes the survival game a bit less chaotic with creature changes – but no, Unknown Worlds…Unknown Worlds has released the third update for Subnautica 2, focusing on modifying creature behavior to make encounters fairer and less chaotic. The update also addresses various DLSS issues, improves Frame Generation availability, and fixes other bugs for a smoother player experience.
- Subnautica 2 update kicks off creature tweaks by making Marrowbreaches and Nibblers more dangerous, but easier to outfoxUnknown Worlds has released a hotfix for Subnautica 2, its third since early access, introducing changes to creature behavior. Marrowbreaches and Nibblers are now more damaging but easier to avoid due to adjusted attack patterns and perception ranges. Hammerheads have also been made less aggressive towards players' vehicles and more responsive to distractions.
- Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill PredatorsSubnautica 2 design lead Anthony Gallegos addressed player concerns regarding the decision to disallow killing predators in the upcoming underwater survival game. Gallegos clarified the developers' intent behind this design choice, aiming to resolve misunderstandings about the game's direction.
- Subnautica 2 early access review – underwater survival sequelSubnautica 2 has entered early access, offering a deep-sea survival and exploration experience true to its predecessors. Despite development turmoil involving publisher Krafton and developer Unknown Worlds, the sequel features a playful sense of humor, new mechanics like DNA upgrades, and improved technical performance, especially on Xbox Series X. The game also introduces four-player co-op and an intriguing mystery surrounding a vanished human population.
- Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testingThis week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.
- Subnautica 2’s Success Will Reportedly Force Krafton to Pay $250 Million BonusKrafton is reportedly set to pay Unknown Worlds a $250 million bonus due to the successful Early Access launch of Subnautica 2, fulfilling an agreement from Krafton's 2021 acquisition of the studio. The bonus was part of a performance-based deal that led to legal disputes between the companies over leadership and alleged attempts by Krafton's CEO to avoid payment. The lawsuit has since been settled, and Subnautica 2 is available in Early Access on PC and Xbox Series X/S.
- Subnautica 2's botched bonus deal is about to wipe out more than one-third of Krafton's $736 million annual…Krafton is facing a significant bonus payout to Unknown Worlds principals Ted Gill, Max McGuire, and Charlie Cleveland due to the unexpectedly strong launch of Subnautica 2. The game's rapid sales have triggered a lucrative revenue-sharing deal that could cost Krafton over a third of its annual profits. This situation is linked to Krafton's previous attempts to terminate the principals, which were deemed legally questionable.
- Unknown Worlds Earns Subnautica 2 Sales BonusUnknown Worlds has reportedly earned a $250 million bonus for Subnautica 2 after meeting its sales targets. The information comes from a report by the Korean Economic Daily.
- Unknown Worlds Earns Subnautica Sales BonusUnknown Worlds has reportedly earned a $250 million bonus for Subnautica 2 after meeting its sales target. The article from Korean Economic Daily highlights the success of the game in reaching its commercial goals.
- Subnautica 2’s roaring success ensures that Krafton will deffo pay Unknown Worlds that $250MSubnautica 2 has achieved significant success, selling over 2 million copies in its first 24 hours, which confirms publisher Krafton will pay Unknown Worlds' former shareholders up to $250 million. This resolves a legal dispute where Krafton had delayed the game and fired Unknown Worlds' leadership, allegedly to avoid the payout. Krafton's controversial business practices, including a DMCA claim against media outlets, are also highlighted.